Enhancing affective commitment through gamified services of luxury brands: role of game mechanics and self-congruity

IF 3.8 4区 管理学 Q2 BUSINESS
Garima Saxena, Sheetal Jain, Sita Mishra
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Abstract

Purpose This study aims to examine the effect of consumers’ gaming motivations on customer–brand engagement and the potential of this engagement to develop self–brand connections and affective commitment toward luxury brands. Second, it explores if the setup game mechanics and self-congruity with the brand can strengthen the effectiveness of motivation to engage with gamification on customer–brand engagement and self-brand connection. Design/methodology/approach Data were collected through the survey method using a structured questionnaire. The sample comprised 249 millennial luxury consumers in India. Data analysis was conducted using AMOS 25 and PROCESS Macro for SPSS. Findings The findings support the mediating role of customer–brand engagement and self–brand connection in the relationship between motivation to engage with gamification and affective commitment. While setup game mechanics and self-congruity with brand positively moderate the effect of motivation to engage with gamification on affective commitment via self–brand connection, a similar effect is not found for the relationship via customer–brand engagement. This study presents important implications for both marketers and academicians. Originality/value This study applies the mechanics–dynamics–emotions framework and social exchange theory to explain gamified services as a cocreation process between consumers and luxury brands, fostering customer engagement, connection and commitment with the brands. It highlights the role of setup game mechanics and self-congruity in strengthening the effect of luxury consumers’ gaming motivations on engagement and connection with the brand.
奢侈品牌游戏化服务提升情感承诺:游戏机制与自我一致性的作用
目的本研究旨在检验消费者的游戏动机对客户-品牌参与的影响,以及这种参与发展自我-品牌联系和对奢侈品牌的情感承诺的潜力。其次,探讨了设置游戏机制和与品牌的自我一致性是否可以增强参与游戏化的动机在客户-品牌参与和自我品牌连接方面的有效性。设计/方法/方法通过结构化问卷调查方法收集数据。样本包括印度249名千禧一代奢侈品消费者。数据分析采用AMOS 25和PROCESS Macro软件SPSS进行。研究结果支持客户-品牌参与和自我-品牌连接在参与游戏化动机和情感承诺之间的关系中的中介作用。虽然设置游戏机制和与品牌的自我一致性通过自我-品牌连接正向调节参与游戏化的动机对情感承诺的影响,但通过客户-品牌参与的关系没有发现类似的影响。这项研究对营销人员和学术界都有重要的启示。独创性/价值本研究应用力学-动力学-情感框架和社会交换理论,将游戏化服务解释为消费者和奢侈品牌之间的共同创造过程,促进客户参与、与品牌的联系和承诺。它强调了设置游戏机制和自我一致性在加强奢侈品消费者游戏动机对品牌参与和联系的影响方面的作用。
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来源期刊
CiteScore
7.80
自引率
20.50%
发文量
63
期刊介绍: ■Customer policy and service ■Marketing of services ■Marketing planning ■Service marketing abroad ■Service quality Capturing and retaining customers in a service industry is a vastly different activity to its product-based counterpart. The fickle nature of today"s consumer is a vital factor in understanding the factors which determine successful holding of market share - and the intense competition within the sector means practitioners must keep pace with new developments if they are to outwit competitors and develop customer loyalty.
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