Students as policymakers and policy advocates: Role-playing evidence-based health policies

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
S. Almubarak
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引用次数: 1

Abstract

Background Role playing has been increasingly utilized as a teaching strategy in the health discipline. However, the utilization of role playing within the field of health policy and systems research, while imperative, remains limited. Thus, this study documented and described a role playing activity and explored students’ experiences within the context of evidence-based health policy. Method The role playing activity was conducted as part of a course assessment – evidence-based health policy brief at a university in Saudi Arabia. Six graduate level students who were enrolled in the course participated in the activity. Through a mixed method approach, the study collected data from different sources including assessment forms, surveys, written reflections, and observational notes, to explore students experiences with the role playing activity. Data analysis included descriptive statistics for quantitative data and content analysis for qualitative data. Results Students reported an overall positive experience with the role playing activity. The activity provided them with an experience mimicking real scenarios, while playing roles of policy advocates and policymakers. Additionally, the activity contributed to students’ knowledge acquisition and expansion as well as skills development relevant to policymaking. Conclusion The study’s findings contribute to the current literature on the utilization of simulation within the health discipline, with valuable contribution to the field of health policy and systems research. Implications of the study require attention from respective policymakers, practitioners, and academicians.
作为政策制定者和政策倡导者的学生:角色扮演基于证据的卫生政策
角色扮演作为一种教学策略在卫生学科中得到越来越多的应用。然而,在卫生政策和系统研究领域利用角色扮演虽然势在必行,但仍然有限。因此,本研究记录和描述了一个角色扮演活动,并探讨了学生在循证卫生政策背景下的经历。方法将角色扮演活动作为沙特阿拉伯一所大学课程评估——循证卫生政策简报的一部分进行。6名选修该课程的研究生参加了此次活动。通过混合方法,研究收集了不同来源的数据,包括评估表格、调查、书面反思和观察笔记,以探索学生在角色扮演活动中的体验。数据分析包括定量数据的描述性统计和定性数据的内容分析。结果学生对角色扮演活动的总体体验是积极的。活动为他们提供了模拟真实场景的体验,同时扮演政策倡导者和决策者的角色。此外,该活动有助于学生获取和扩展知识,以及发展与政策制定相关的技能。本研究的发现有助于目前在卫生学科中利用模拟的文献,对卫生政策和系统研究领域有价值的贡献。这项研究的影响需要引起决策者、实践者和学者的关注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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