Book review: Pulses of Abstraction: Episodes from a History of Animation

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Eric Herhuth
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引用次数: 0

Abstract

Andrew R Johnston’s Pulses of Abstraction: Episodes from a History of Animation makes a much-needed intervention in the study of cinema and animation. Claims that cinema is a subset of animation or subsumed by animation in the digital era tend to overlook the vicissitudes and variations that make up the history of animation. The ‘episodes’ that Johnston examines correct such overgeneralizations. These episodes center around artists working in the US during the 1950s, 60s, and 70s and problematize conventional categorizations of their work: that it belongs to either the mechanical arts or the new media of information processing, or, likewise, that it belongs to either political modernism or formal experimentation. By locating this work in a history of animation, rather than experimental film, for instance, Johnston offers new descriptions of how artists register and shape changing understandings of time, information, and movement. The project effectively models a methodology that accounts for different media ecologies and technological and epistemological changes. While ‘abstraction’ is the through line for Johnston’s case studies, each chapter carefully maps the interrelatedness of the many aspects constituting a given assemblage. This includes phenomenological approaches to the aesthetics of technology and consideration of form as ideological in relation to modes of production. And it includes understanding media ecologies as dynamic, agential networks of humans and nonhumans. Importantly, Johnston’s approach does not homogenize distinct constellations, but brings into relief their similarities and differences. In his own words, ‘animation’s technical assemblages pulse in this fashion, changing with epistemological landscapes by acting both within and on them’ (p. 15). The book’s chapter titles, ‘Line’, ‘Color’, ‘Interval’, ‘Projection’, and ‘Code’, reflect this approach and support a related idea, namely, that instances of animation tend to revisit and re-open the basic components of cinema. Johnston’s first chapter establishes his method by examining the scratch films of Len Lye through their technicity, form, and social context. The chapter puts into dialogue an array of theorists, historians, and philosophers, including Sergei Eisenstein, Wilhelm Worringer, Clement Greenberg, Roland Barthes, Michael Fried, Rosalind Krauss, Donald Crafton, Stanley Cavell, Gilles Deleuze, and Maurice Merleau-Ponty. Through this multi-faceted dialogue, Johnston describes how Lye’s work expresses a ‘vitalistic energy’ that relies on traces of the artist’s gestural 1114368 ANM0010.1177/17468477221114368animation: an interdisciplinary journalBook review book-review2022
书评:《抽象的脉冲:动画史上的插曲》
安德鲁·R·约翰斯顿的《抽象的脉冲:动画史上的插曲》为电影和动画研究提供了急需的干预。在数字时代,电影是动画的一个子集或被动画所包容的说法往往忽视了构成动画历史的变迁和变化。约翰斯顿研究的“情节”纠正了这种过度概括。这些事件围绕着20世纪50年代、60年代和70年代在美国工作的艺术家展开,并对他们作品的传统分类提出了质疑:它属于机械艺术或信息处理的新媒体,或者同样地,它属于政治现代主义或正式实验。例如,约翰斯顿将这部作品放在动画史上,而不是实验电影中,为艺术家如何记录和改变对时间、信息和运动的理解提供了新的描述。该项目有效地模拟了一种方法,该方法考虑了不同的媒体生态以及技术和认识论的变化。虽然“抽象”是约翰斯顿案例研究的主线,但每一章都仔细地描绘了构成给定集合的许多方面的相互关系。这包括对技术美学的现象学方法,以及将形式视为与生产方式相关的意识形态。它还包括将媒体生态理解为人类和非人类的动态代理网络。重要的是,约翰斯顿的方法并没有将不同的星座同质化,而是减轻了它们的相似性和差异性。用他自己的话来说,“动画的技术组合以这种方式脉动,通过在它们内部和之上的行动,随着认识论景观的变化而变化”(第15页)。这本书的章节标题“线条”、“颜色”、“间隔”、“投影”和“代码”反映了这种方法,并支持一个相关的想法,即动画的实例往往会重新审视和打开电影的基本组成部分。Johnston的第一章通过对Len Lye的电影的技术性、形式和社会背景的考察,确立了他的方法。本章对话了一系列理论家、历史学家和哲学家,包括谢尔盖·艾森斯坦、威廉·沃林格、克莱门特·格林伯格、罗兰·巴特、迈克尔·弗里德、罗莎琳德·克劳斯、唐纳德·克拉夫顿、斯坦利·卡维尔、吉勒·德勒兹和莫里斯·梅洛·庞蒂。通过这场多方面的对话,约翰斯顿描述了李的作品如何表达一种“生命力能量”,这种能量依赖于艺术家手势的痕迹1114368 ANM0010.1177/1768477221114368动画:跨学科期刊书评2022
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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