The Myth of the Many in the One

IF 0.3 0 ART
Ken Browne, Gareth Kennedy, S. Browne
{"title":"The Myth of the Many in the One","authors":"Ken Browne, Gareth Kennedy, S. Browne","doi":"10.1080/01973762.2018.1455359","DOIUrl":null,"url":null,"abstract":"This artist project consists of the script and a selection of stills from The Myth of the Many in the One, an artist video produced in 2012. The script is composed from a redaction of business biographies in an attempt to decode the masculinist myth of the visionary, entrepreneurial genius – tech gurus such as Bob Noyce (1927–1990), Bill Gates (b. 1955), Steve Jobs (1955–2011) and others. It addresses these ideas of privilege and predestination by parsing the stories told of their formative boyhood years. Working on location in San Francisco and Silicon Valley with a child actor and a voice-over artist for this video, a peach orchard reminiscent of “The Valley of Heart's Delights” – how the area was known in the 1950s before the tech boom began – provides a significant mental and emotional backdrop to this narrative. The Myth of the Many in the One is the second part in Kennedy Browne's “Redaction Trilogy”, which explores the paradigm of early twenty-first-century capitalism. The first part, How Capital Moves (2010), interrogates labour, redundancy and outsourcing in early twenty-first-century tech manufacturing. Real World Harm (2018) is a 360° video experienced on an Oculus headset. It proposes a thought experiment concerning the digital rights of citizens, and the responsibilities of corporations managing and mining online identities and communities for profit.","PeriodicalId":41894,"journal":{"name":"Visual Resources","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2018-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/01973762.2018.1455359","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Resources","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/01973762.2018.1455359","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0

Abstract

This artist project consists of the script and a selection of stills from The Myth of the Many in the One, an artist video produced in 2012. The script is composed from a redaction of business biographies in an attempt to decode the masculinist myth of the visionary, entrepreneurial genius – tech gurus such as Bob Noyce (1927–1990), Bill Gates (b. 1955), Steve Jobs (1955–2011) and others. It addresses these ideas of privilege and predestination by parsing the stories told of their formative boyhood years. Working on location in San Francisco and Silicon Valley with a child actor and a voice-over artist for this video, a peach orchard reminiscent of “The Valley of Heart's Delights” – how the area was known in the 1950s before the tech boom began – provides a significant mental and emotional backdrop to this narrative. The Myth of the Many in the One is the second part in Kennedy Browne's “Redaction Trilogy”, which explores the paradigm of early twenty-first-century capitalism. The first part, How Capital Moves (2010), interrogates labour, redundancy and outsourcing in early twenty-first-century tech manufacturing. Real World Harm (2018) is a 360° video experienced on an Oculus headset. It proposes a thought experiment concerning the digital rights of citizens, and the responsibilities of corporations managing and mining online identities and communities for profit.
众于一的神话
这个艺术项目包括2012年制作的艺术家视频《一体众的神话》的剧本和剧照选集。剧本改编自商业传记,试图解读有远见的创业天才——如鲍勃·诺伊斯(1927-1990)、比尔·盖茨(1955年出生)、史蒂夫·乔布斯(1955 - 2011年出生)等科技大师——的男性主义神话。它通过分析他们童年时期的故事来阐述特权和宿命的观念。我在旧金山和硅谷与一名童星和一名画外音一起拍摄了这部影片,一个桃园让人想起“心乐之谷”——在20世纪50年代科技热潮开始之前,这个地区是如何出名的——为这个故事提供了一个重要的精神和情感背景。《一体众的神话》是肯尼迪·布朗“编辑三部曲”的第二部分,该三部曲探讨了21世纪早期资本主义的范式。第一部分,资本如何移动(2010),询问劳动力,冗余和外包在21世纪早期的科技制造业。《真实世界的伤害》(2018)是一款在Oculus头显上体验的360°视频。它提出了一个关于公民数字权利的思想实验,以及企业管理和挖掘在线身份和社区以获取利润的责任。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.30
自引率
0.00%
发文量
12
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信