Hierarchical Cost-Parity Games

Time Pub Date : 2020-10-08 DOI:10.4230/LIPIcs.TIME.2017.6
L. Bozzelli, A. Murano, Giuseppe Perelli, L. Sorrentino
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引用次数: 1

Abstract

Cost-parity games are a fundamental tool in system design for the analysis of reactive and distributed systems that recently have received a lot of attention from the formal methods research community. They allow to reason about the time delay on the requests granted by systems, with a bounded consumption of resources, in their executions. In this paper, we contribute to research on Cost-parity games by combining them with hierarchical systems, a successful method for the succinct representation of models. We show that determining the winner of a Hierarchical Cost-parity Game is PSpace-Complete, thus matching the complexity of the proper special case of Hierarchical Parity Games. This shows that reasoning about temporal delay can be addressed at a free cost in terms of complexity.
分级成本平价游戏
成本平价博弈是系统设计中用于分析反应式和分布式系统的基本工具,最近受到了形式方法研究界的广泛关注。它们允许推断系统在执行过程中对资源消耗有限的请求的时间延迟。在本文中,我们将成本平价博弈与层次系统相结合,为成本平价博弈的研究做出了贡献,这是一种成功的简洁表示模型的方法。我们证明了确定层次代价奇偶对策的获胜者是PSpace完全的,从而匹配了层次奇偶对策的适当特例的复杂性。这表明,就复杂性而言,关于时间延迟的推理可以免费解决。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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