Ptex system for advanced texture mapping

A. Bernik, M. Kotlár
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引用次数: 1

Abstract

Ptex is a texture mapping method. It's main advantage is the elimination of UV mapping process by storing separate texture for each face. Ptex deals with the filtering across face boundaries, which makes all the little separate textures look seamless, as if they were one big texture. Ptex file format can efficiently store hundreds of thousands of images into a single file. Ptex API is released as open source, written in C++, which enables implementation of Ptex in various programs. This paper analyses advantages and drawbacks of this system and examines if Ptex is today usable outside of big production studios. Analysis leads us to a conclusion that Ptex can already be used by individuals outside of big production studios.
用于高级纹理映射的Ptex系统
Ptex是一种纹理映射方法。它的主要优点是通过为每个面存储单独的纹理来消除UV映射过程。Ptex处理跨面边界的过滤,这使得所有小的独立纹理看起来无缝,就好像它们是一个大纹理。Ptex文件格式可以有效地将数十万张图像存储到单个文件中。Ptex API是开源的,用c++编写,这使得Ptex可以在各种程序中实现。本文分析了该系统的优点和缺点,并考察了Ptex是否在大型制作工作室之外可用。分析使我们得出结论,Ptex已经可以被大型制作工作室以外的个人使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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