Real-Time Visualization in Anisotropic Geometries

Pub Date : 2022-04-06 DOI:10.1080/10586458.2022.2050324
Eryk Kopczynski, Dorota Celinska-Kopczynska
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引用次数: 4

Abstract

Abstract We present novel methods for real-time native geodesic rendering of anisotropic geometries and similar geometries, Nil, twisted . We also include partial results for the Berger sphere and explain why such real-time rendering of this geometry is difficult. Current approaches are not applicable for rendering complex shapes in these geometries, such as traditional 3D models, because of the computational complexity of ray-based approaches or significant rendering artifacts in older primitive-based approaches. We use tessellations to represent large shapes without numerical precision issues. Our efficient methods for computing the inverse exponential mapping are applicable not only for visualization but for games, physics simulations, and machine learning purposes as well.
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各向异性几何中的实时可视化
摘要提出了一种新的方法,用于各向异性几何图形和类似几何图形的实时本地测地线绘制。我们还包括伯杰球的部分结果,并解释为什么这种几何图形的实时渲染是困难的。目前的方法不适用于在这些几何形状中呈现复杂的形状,例如传统的3D模型,因为基于光线的方法的计算复杂性或旧的基于原始的方法中的显着渲染工件。我们使用镶嵌来表示没有数值精度问题的大形状。我们计算逆指数映射的有效方法不仅适用于可视化,也适用于游戏、物理模拟和机器学习目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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