Indonesian Legal Framework Related to Online Game Phenomena: A Criminological Review

Rechtsidee Pub Date : 2022-12-28 DOI:10.21070/jihr.v11i0.802
Alif Wildan Risardi
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引用次数: 0

Abstract

The development of online games is part of technological developments. Even so, the development of online games negatively impacts criminal acts and crimes caused by online game addiction. This research seeks to analyze the impact of online games from a criminological perspective as well as efforts to formulate future arrangements to minimize the existence of people who are addicted to online games and commit criminal acts due to addiction to online games. This type of research is normative legal research by prioritizing conceptual and statutory approaches. The study results show that the impact of online game addiction from a legal and criminological perspective can lead to crimes or criminal acts due to online game addiction. The occurrence of the crime or criminal acts caused by online games is also influenced by the surrounding environment, which also seems to justify or at least allow the occurrence of these crimes. Therefore, future regulatory efforts to minimize the impact of online games are to make revisions related to the provisions contained in the Regulation of the Minister of Communication and Informatics No. 11 of 2016 concerning the Clarification of Electronic Interactive Games, especially to emphasize the existence of sanctions and coercive elements so that various provisions in the Regulation can be implemented optimally and need to get a follow-up in the form of public policy.
印度尼西亚与网络游戏现象相关的法律框架:犯罪学评论
网络游戏的发展是技术发展的一部分。尽管如此,网络游戏的发展对网络游戏成瘾导致的犯罪行为和犯罪行为产生了负面影响。本研究旨在从犯罪学的角度分析网络游戏的影响,并努力制定未来的安排,以尽量减少网络游戏成瘾者的存在,并因网络游戏成瘾而实施犯罪行为。这种类型的研究是规范性的法律研究,优先考虑概念和成文法的方法。研究结果表明,从法律和犯罪学的角度来看,网络游戏成瘾的影响可能导致网络游戏成瘾导致犯罪或犯罪行为。网络游戏导致的犯罪或犯罪行为的发生也受到周围环境的影响,这似乎也为这些犯罪的发生提供了理由或至少是允许的。因此,为了最大限度地减少网络游戏的影响,未来的监管工作是对2016年通信和信息部第11号关于澄清电子互动游戏的规定进行修订,特别是强调制裁和强制因素的存在,以便条例中的各项规定能够得到最佳实施,需要以公共政策的形式进行跟进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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