THE EFFECT OF PERCEIVED VALUE AND MOBILE GAME LOYALTY ON IN-APP PURCHASE INTENTION IN MOBILE GAME IN INDONESIA (CASE STUDY: MOBILE LEGEND AND LOVE NIKKI)

Luh Dyah Purnami, A. Agus
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引用次数: 5

Abstract

Manuscript type: Empirical Research Research Aims: Investigate the effect of perceived value and mobile game loyalty on in-app purchase intention using case study male dominated game and female dominated game Design/methodology/approach: Conslusive descriptive research using Structural Equation Modelling Two-way approach Research Findings: It is found that on male dominated game and female dominated game economic value, social value, and game loyalty significantly influence in-app purchase intention. While on male dominated game loyalty is influenced by emotional values, social values and economic values. On the other hand, loyalty in female dominated game is influenced by emotional value, quality value, social value, and economic Theoretical Contribution/Originality: Provide insight regarding value that drive in-app purchase intention on freemium game in gender domination context Practitioner/Policy Implication: Provide insight to improve freemium game and contribute to give understanding on consumer behaviour primary in gaming context Research limitation/Implications: limited to particular game type (mobile game) and does not involved perceived risk in research framework
感知价值和手机游戏忠诚度对印尼手机游戏应用内购买意愿的影响
研究目的:研究感知价值和手机游戏忠诚度对应用内购买意愿的影响(基于案例分析)——男性主导游戏和女性主导游戏设计/方法/方法:使用结构方程模型双向方法的结论性描述性研究研究发现,在男性主导的游戏和女性主导的游戏中,经济价值、社交价值和游戏忠诚度显著影响应用内购买意愿。而在男性主导下,游戏忠诚度受情感价值观、社会价值观和经济价值观的影响。另一方面,女性主导游戏中的忠诚度受到情感价值、质量价值、社会价值和经济价值的影响理论贡献/原创性:提供关于在性别主导背景下驱动免费增值游戏内购买意愿的价值的见解实践/政策暗示:提供改进免费增值游戏的见解,并有助于理解游戏背景下的消费者行为限于特定的游戏类型(手机游戏),不涉及研究框架中的感知风险
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