Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games

Manuel Esteban Jaramillo Reinel, Andrés Felipe Mera Tróchez, Katerine Márceles Villalba, G. Chanchí
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引用次数: 0

Abstract

In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.
咖啡乐趣:基于SUM敏捷开发方法的游戏化工具
近年来,严肃游戏被应用于不同的应用情境中,突出了它们在教育情境中的贡献。这篇原创文章介绍了《咖啡乐趣》电子游戏的设计、构建和评价。《Coffee Fun》是一款针对8至12岁儿童的严肃视频游戏;这款游戏的主题是在模拟环境中种植咖啡豆,每个玩家都可以通过游戏中每个关卡提供的一些工具来帮助这种植物的生长;在游戏中,与咖啡种植环境相关的不同场景呈现在一系列关卡中的每个阶段,玩家必须克服这些关卡才能通过学习和娱乐的过程完成游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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