The Effect of Conscientiousness as Personality Trait and Gender on Digital Game Addiction in High School Students

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH
A. Kesici
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引用次数: 4

Abstract

This study aims to investigate the effect of conscientiousness and gender on digital game addiction in high school students. This study has been conducted to 470 students from three vocational schools and four common high schools in Siirt in 2017-2018 academic year through a relational survey method. In this research, conscientiousness sub-dimension of The Big Five Inventory and Digital Game Addiction scale have been used. It has also been determined that conscientiousness and gender are significant predictors of digital game addiction, and both of the variables are able to explain approximately 12% of digital game addiction. Depending on this, this study has attempted to observe low level conscientiousness and gender (in case of being male) affect digital game addiction negatively in high school students. In addition to this, it has aimed to show that gender and low conscientiousness are the possible risk factors for students in term of digital game addiction. For this reason, the students’ traits of conscientiousness, particularly of male students, must be developed. Sense of responsibility is related to conscientiousness. Therefore, the traits of conscientiousness might be developed by enhancing the adolescents’ sense of responsibility, and hence some positive outcomes can be acquired against the digital game addiction.
尽责性作为人格特征和性别对中学生数字游戏成瘾的影响
本研究旨在调查尽责性和性别对高中生数字游戏成瘾的影响。本研究采用关系调查法,对2017-2018学年Siirt三所职业学校和四所普通高中的470名学生进行了调查。在本研究中,使用了“五大清单”的尽责性子维度和数字游戏成瘾量表。研究还表明,尽责性和性别是数字游戏成瘾的重要预测因素,这两个变量都能够解释大约12%的数字游戏成瘾。基于此,本研究试图观察低水平的尽责性和性别(如果是男性)对高中生数字游戏成瘾的负面影响。除此之外,它还旨在表明性别和低责任感是学生沉迷数字游戏的可能风险因素。因此,必须培养学生,特别是男生的责任心。责任感与责任心有关。因此,通过增强青少年的责任感,可以培养他们的责任感特征,从而获得一些对抗数字游戏成瘾的积极结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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