Positif Correlation of Online Game Addiction and Depression Level of Adolescent

W. Widiyawati, Helmi Ardiansyah Arby
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Abstract

Nowadays, online game become a lifestyle toward young generations and tends to become addiction. Addiction to online games has a risk of suffering from Asperg's syndrome, autism, and is prone to various disorders and mental disorders. The purpose of this study was to analyze the correlation of online game addiction and depression levels of adolescents at SMAN 2 Bangkalan. This study used correlation analytic method with cross sectional design. The population was 410 students of class XII from science and social program at Public Senior high School (SMAN) 2 Bangkalan. The sample was 202 respondents taken by random sampling technique. The data collection used questionnaire then analyzed by using the Spearman Rho rank test (p < 0.05). The results showed most of the respondents or 138 students (68.3%) were in the category of moderate addiction, 31 students (15.3%) in the category of mild addiction, a small proportion or 28 students. (13.9%) were in the category ofsevere addiction, and 5 students (2.5%) not addicted to games. It could be seen that the distribution of respondents based on the level of depression showed 157 students (77.7%) had mild depression, 34 adolescents (16.8%) had a moderate depression, 5 students (2.5%) had severe depression, and 6 students (3.0%) had no depression. Based on the results of the analysis using the Spearman rank test, it was found that p value = 0.017 (<0.05), meant that there was a significant correlation between online game addiction and depression levels of adolescents. It is necessary to increase the knowledge of students about addiction and the level of depression due to online games. The society have to teach their children the dangerous side effect of addiction toward online games.
青少年网络游戏成瘾与抑郁水平的正相关
如今,网络游戏已经成为年轻一代的生活方式,并有成瘾的趋势。沉迷于网络游戏有患阿斯伯格综合症、自闭症的风险,并且容易患上各种疾病和精神障碍。本研究旨在分析SMAN2Bangkalan青少年网络游戏成瘾与抑郁水平的相关性。本研究将相关分析法与横断面设计相结合。人口为班加兰公立高中(SMAN)2科学与社会项目十二班410名学生。样本采用随机抽样技术抽取202名受访者。数据收集采用问卷调查,然后采用Spearman-Rho秩检验进行分析(p<0.05)。结果显示,大多数受访者或138名学生(68.3%)属于中度成瘾类别,31名学生(15.3%)属于轻度成瘾类别,一小部分学生或28名学生。(13.9%)属于重度成瘾,5名学生(2.5%)不沉迷于游戏。可以看出,基于抑郁水平的受访者分布显示,157名学生(77.7%)患有轻度抑郁,34名青少年(16.8%)患有中度抑郁,5名学生(2.5%)患有严重抑郁,6名学生(3.0%)没有抑郁。基于Spearman秩检验的分析结果,发现p值=0.017(<0.05),意味着青少年的网络游戏成瘾与抑郁水平之间存在显著相关性。有必要增加学生对网络游戏成瘾和抑郁程度的认识。社会必须教会他们的孩子沉迷网络游戏的危险副作用。
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审稿时长
8 weeks
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