Boosting employee performance through gamification: a study of the awareness and usage of game elements among construction professionals

IF 2.1 Q2 CONSTRUCTION & BUILDING TECHNOLOGY
Ayodeji Emmanuel Oke, John Aliu, Ahmed Farouk Kineber, T. Abayomi
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Abstract

PurposeThis study examines the level of awareness and usage of game elements among construction professionals with a view to promoting the usage of gamification tools for the effective and efficient delivery of construction projects.Design/methodology/approachData were obtained from construction professionals including architects, builders, engineers and quantity surveyors. Retrieved data were analyzed using several statistical tools such as percentages, frequencies, mean item scores and exploratory factor analyses.FindingsThe analysis revealed that progress bars, certificates and bonuses are the significant game elements adopted by professionals, but there is a low awareness of elements such as avatars and badges.Practical implicationsThere is a salient need for construction stakeholders' awareness of the importance of gamification and game elements as a key digital tool for the delivery of construction projects. The findings of this study make a case for stakeholders, professional bodies and government agencies to embrace and implement gamification practices in the construction sector.Originality/valueThis study is the first conducted in Nigeria to examine the level of awareness and usage of game elements among construction professionals. The findings of this study will provide a reference point for researchers who will undertake studies relating to the concept of gamification in the construction industry context.
通过游戏化提升员工绩效:建筑专业人员对游戏元素的认知和使用研究
目的本研究考察了建筑专业人员对游戏元素的认识和使用水平,以促进游戏化工具的使用,从而有效地交付建筑项目。设计/方法/方法数据来自建筑专业人士,包括建筑师、建筑商、工程师和工料测量师。检索到的数据使用多种统计工具进行分析,如百分比、频率、平均项目得分和探索性因素分析。结果分析显示,进度条、证书和奖金是专业人士采用的重要游戏元素,但对头像和徽章等元素的认识较低。实际含义建筑利益相关者需要意识到游戏化和游戏元素作为建筑项目交付的关键数字工具的重要性。这项研究的结果为利益相关者、专业机构和政府机构在建筑行业接受和实施游戏化实践提供了理由。创意/价值这项研究首次在尼日利亚进行,旨在调查建筑专业人员对游戏元素的认识和使用水平。这项研究的发现将为研究人员提供一个参考点,他们将在建筑业背景下进行与游戏化概念相关的研究。
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来源期刊
CiteScore
4.80
自引率
18.20%
发文量
76
期刊介绍: The International Journal of Building Pathology and Adaptation publishes findings on contemporary and original research towards sustaining, maintaining and managing existing buildings. The journal provides an interdisciplinary approach to the study of buildings, their performance and adaptation in order to develop appropriate technical and management solutions. This requires an holistic understanding of the complex interactions between the materials, components, occupants, design and environment, demanding the application and development of methodologies for diagnosis, prognosis and treatment in this multidisciplinary area. With rapid technological developments, a changing climate and more extreme weather, coupled with developing societal demands, the challenges to the professions responsible are complex and varied; solutions need to be rigorously researched and tested to navigate the dynamic context in which today''s buildings are to be sustained. Within this context, the scope and coverage of the journal incorporates the following indicative topics: • Behavioural and human responses • Building defects and prognosis • Building adaptation and retrofit • Building conservation and restoration • Building Information Modelling (BIM) • Building and planning regulations and legislation • Building technology • Conflict avoidance, management and disputes resolution • Digital information and communication technologies • Education and training • Environmental performance • Energy management • Health, safety and welfare issues • Healthy enclosures • Innovations and innovative technologies • Law and practice of dilapidation • Maintenance and refurbishment • Materials testing • Policy formulation and development • Project management • Resilience • Structural considerations • Surveying methodologies and techniques • Sustainability and climate change • Valuation and financial investment
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