Pedagogic development of a gamified approach to enhancing engagement in interprofessional education

Russell Crawford
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Abstract

Inter-professional education (IPE) is an integral part of learning for undergraduate healthcare students. From the evidence in the literature about the benefits of linked learning, collaboration between the health professions early in student development can lead to improved patient outcomes. This article reflects on the adoption at Keele University in the United Kingdom (UK), of a novel approach to introducing inter-professional education – with the intention of increasing interest in undergraduate health students across the Health faculty. A card-based scenario game (a ‘Braincept’ game) in the style of a pub quiz introduced elements of gamification, in order to engage students and increase their awareness of various healthcare professionals’ roles and interactions. This article assesses the impact of using gamification elements and outlines pedagogic principles underpinning development of this novel intervention.
在教学上发展一种游戏化的方法,以加强跨专业教育的参与
跨专业教育(IPE)是本科医疗保健专业学生学习的重要组成部分。从文献中关于关联学习的益处的证据来看,在学生发展的早期,卫生专业之间的合作可以改善患者的预后。本文反映了英国基尔大学(UK)采用一种新的方法来引入跨专业教育——旨在提高卫生学院本科生的兴趣。一个基于卡片的场景游戏(brainept游戏)采用了酒吧测验的风格,引入了游戏化的元素,以吸引学生,提高他们对各种医疗专业人员的角色和互动的认识。本文评估了使用游戏化元素的影响,并概述了支撑这种新型干预发展的教学原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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