The anthropophagic studio: towards a critical pedagogy for interaction design

IF 1.3 4区 艺术学 0 ART
F. V. Amstel, R. Gonzatto
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引用次数: 8

Abstract

ABSTRACT The design studio is the standard approach for interaction design education in the Global North. Nevertheless, in the Global South, this approach is not directly applicable due to authoritarian educational systems founded on colonialist ideologies. This research reports on an attempt to appropriate the design studio and fundamental interaction design concepts in Brazil. Following the anthropophagy tradition of hybridization, the foreign concepts were not rejected but devoured and digested together with Global South concepts, such as radical alterity, mediation, and oppression to form what we call the anthropophagic studio. The process gradually revealed to students and researchers the role of interaction design in reproducing other historical oppressions beyond colonialism. This finding points to the need for a critical pedagogy that can aptly tackle technology-mediated oppression.
食人工作室:走向交互设计的批判教学法
设计工作室是全球北方互动设计教育的标准方式。然而,在全球南方,由于建立在殖民主义意识形态基础上的威权教育体系,这种方法并不直接适用。本研究报告了在巴西采用设计工作室和基本互动设计概念的尝试。遵循着人类吞噬的杂交传统,外来的概念并没有被排斥,而是与全球南方的概念一起被吞噬和消化,如激进的交替、调解和压迫,形成了我们所说的人类吞噬工作室。这个过程逐渐向学生和研究人员揭示了互动设计在再现殖民主义之外的其他历史压迫中的作用。这一发现表明,需要一种批判性的教育学,能够恰当地解决技术中介的压迫问题。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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