Edutainment in social studies learning: Can it develop critical thinking skills and creativity?

Q3 Social Sciences
Y. Kurniawati, Kokom Komalasari, N. Supriatna, E. Wiyanarti
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引用次数: 1

Abstract

This study is a response to the current conditions of social studies teaching and learning in Indonesia, which are considered tedious, emphasizing low-level components of intellectual growth. Such conditions necessitate the development  of the Social Sciences teachers’ creativity to create enjoyable learning that accommodates students' competency attainment. This study aims to investigate, analyze, and characterise edutainment-based social science learning innovations adopted in junior high school. Research and development were employed in the study. It began with a preliminary investigation, followed by constructing an educational entertainment model. According to the study's findings, there are three forms of edutainment development in social science education. These include instructional games, edutainment through the "If History" technique, and edutainment through creative writing techniques. These three methods were found to be promoting students’ participation in the learning process through engaging activities and exploring content familiar to the student's context. This type of research has the potential to develop a creative and innovative Social Science learning model in junior secondary education.  Keywords: education in the social sciences, edutainment, learning model
社会研究学习中的教育娱乐:它能培养批判性思维技能和创造力吗?
这项研究是对印度尼西亚社会研究教学现状的回应,这些现状被认为是乏味的,强调智力增长的低水平组成部分。在这样的条件下,社会科学教师的创造力必须得到发展,才能创造出与学生能力获得相适应的愉快学习。本研究旨在调查、分析和表征初中采用的基于寓教于乐的社会科学学习创新。研究中采用了研发方法。它首先进行了初步调查,然后构建了一个教育娱乐模式。根据研究结果,社会科学教育中的寓教于乐发展有三种形式。其中包括教学游戏,通过“如果历史”技巧进行的寓教于乐,以及通过创造性写作技巧进行的娱乐。这三种方法被发现是通过参与活动和探索学生熟悉的内容来促进学生参与学习过程。这类研究有可能在初中教育中发展出一种创造性和创新的社会科学学习模式。关键词:社会科学教育、寓教于乐、学习模式
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Cypriot Journal of Educational Sciences
Cypriot Journal of Educational Sciences Social Sciences-Education
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发文量
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