Utilisation of Games and Virtual Reality to Train Competences Relating to Industry 4.0

A. Grabowski, Mieszko Wodzynski
{"title":"Utilisation of Games and Virtual Reality to Train Competences Relating to Industry 4.0","authors":"A. Grabowski, Mieszko Wodzynski","doi":"10.5604/01.3001.0015.9068","DOIUrl":null,"url":null,"abstract":"Implementation of concepts of Industry 4.0 and cyber-physical production systems (CPPS) requires changes to be introduced to production processes and leads to the fact that employees are expected to acquire new competences and skills pertaining to their work tasks in the production industry. It is assumed that employees of factories of the future will have to execute more complicated tasks, such as the monitoring and adjustment of highly automated and complex processes, and supervision and efficient use of machinery, more frequently. Another issue is the utilisation of augmented reality (AR) systems to provide an employee with additional information. This is why the need arises to develop skills covering the management of high volumes of data and machine interaction, as they will be the basic abilities of persons working in the factories of the future. To master new skills and competences, VR training games can be used.\n\n","PeriodicalId":52820,"journal":{"name":"Problemy Mechatroniki","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Problemy Mechatroniki","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5604/01.3001.0015.9068","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Implementation of concepts of Industry 4.0 and cyber-physical production systems (CPPS) requires changes to be introduced to production processes and leads to the fact that employees are expected to acquire new competences and skills pertaining to their work tasks in the production industry. It is assumed that employees of factories of the future will have to execute more complicated tasks, such as the monitoring and adjustment of highly automated and complex processes, and supervision and efficient use of machinery, more frequently. Another issue is the utilisation of augmented reality (AR) systems to provide an employee with additional information. This is why the need arises to develop skills covering the management of high volumes of data and machine interaction, as they will be the basic abilities of persons working in the factories of the future. To master new skills and competences, VR training games can be used.
利用游戏和虚拟现实训练与工业4.0相关的能力
工业4.0和网络物理生产系统(CPPS)概念的实施要求对生产过程进行更改,并导致员工期望获得与生产行业的工作任务相关的新能力和技能。据推测,未来工厂的员工将不得不更频繁地执行更复杂的任务,例如监测和调整高度自动化和复杂的过程,以及监督和有效地使用机器。另一个问题是利用增强现实(AR)系统为员工提供额外的信息。这就是为什么需要开发涵盖管理大量数据和机器交互的技能,因为它们将是未来工厂工作人员的基本能力。为了掌握新的技能和能力,可以使用VR培训游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
23
审稿时长
53 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信