STUDENTS’ PERCEPTIONS ON USABILITY PRINCIPLE AND INTERFACE DESIGN OF FLIPBOOK AS M-LEARNING IN HIGHER EDUCATION

Novita Diana, F. Fauziah, Farhana Sukhor
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Abstract

This study aimed to determine the practicality of learning media developed by using flipbook applications and what students think about the use of e-module based on flipbook. Flipbook makes it easy to prepare e-modules that are more modern, creative, innovative and competitive. Flipbook is an application that can be used to create e-books, e-modules, e-papers, e-magazine. This application is very interesting because it can add sound, graphics, images, links and videos. This research is a design and product development research (Design and Development), used the Research and Development (RD) method and analytical through a qualitative approach (Borg Gall, 1983). Data collection in this study is the form of e-module validation and user responses in tertiary institutions. The validators in this study are linguists and media experts. The samples and data in this study were taken at one of the higher education in Aceh, namely Jabal Ghafur University. The development of this e-module allows users to learn independently because they can access it anytime and anywhere on mobile. The validation results of media experts stated that the aspects displayed in the e-module were very good. 66.7% stated that the e-module was appropriated to use without revision and 33.3% stated that it was appropriated to use with revision. The results of the students’ survey showed that 77.8% of the e-modules were feasible and practical to use in the learning process, and 22.2% stated that they were appropriated to use with revisions. The result shows that e-module based on Flipbook maker was good 4.44%, 52.23% said very good and 43.33% stated excellent. It mean that the e-module based on Flipbook will give a good impact on students learning.     
高等教育中移动学习中学生对挂图纸可用性原则和界面设计的认知
本研究旨在确定使用动画书应用程序开发的学习媒体的实用性,以及学生对使用基于动画书的电子模块的看法。动画书使制作更现代、更有创意、更具创新性和竞争力的电子模块变得容易。动画书是一个可用于创建电子书、电子模块、电子纸和电子杂志的应用程序。这个应用程序非常有趣,因为它可以添加声音、图形、图像、链接和视频。本研究是一项设计和产品开发研究(设计与开发),采用研究与开发(RD)方法,并通过定性方法进行分析(Borg-Gall,1983)。本研究中的数据收集是高等院校电子模块验证和用户反应的形式。本研究的验证者是语言学家和媒体专家。本研究中的样本和数据取自亚齐的一所高等教育机构,即贾巴尔加富尔大学。这个电子模块的开发允许用户独立学习,因为他们可以在手机上随时随地访问它。媒体专家的验证结果表明,电子模块中显示的方面非常好。66.7%的人表示电子模块在未经修订的情况下使用,33.3%的人表示在经过修订后使用。学生的调查结果显示,77.8%的电子模块在学习过程中是可行和实用的,22.2%的学生表示,这些模块经过修改后可以使用。结果显示,基于Flipbookmaker的电子模块表现良好,4.44%,52.23%表示非常好,43.33%表示非常好。这意味着基于动画书的电子模块将对学生的学习产生良好的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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