A Sightseeing Planning Support System with Gamification

Yuro Koga, Kayoko Yamamoto
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引用次数: 2

Abstract

In recent years, as there has been a major change in the necessity and importance of sightseeing information, a platform to provide real-time sightseeing information according to the ever-changing circumstances is necessary. Additionally, it is effective to adopt gamification to increase users’ motivation to continuously utilize the system in order to provide them with more information. In the present study, in order to support users’ enjoyment in creating efficient and pleasant sightseeing plans, the system that incorporates gamification to increase motivation was developed combining with web-geographic information systems (Web-GIS) and sightseeing planning and sharing system. The system was operated over a period of 2 weeks in Chofu City, Tokyo Metropolis, Japan. Based on the results of a questionnaire survey for 51 users, though the operability of the 3 main functions incorporated with motivation by gamification was rated lower than those of the 2 basic functions, their usefulness was highly rated. Based on the results of the access log analysis, it was effective to design the system so that the same functions can be used regardless of the type of information terminal. Additionally, it was evident that the continuous utilization of the system could increase the number of sightseeing plans created by the users.
游戏化的观光规划支持系统
近年来,随着旅游信息的必要性和重要性发生了重大变化,有必要建立一个根据不断变化的环境提供实时旅游信息的平台。此外,采用游戏化来增加用户持续使用该系统的动机,从而为他们提供更多信息是有效的。在本研究中,为了支持用户在创建高效愉快的观光计划中的乐趣,结合网络地理信息系统(web GIS)和观光规划与共享系统,开发了一个结合游戏化以增加动机的系统。该系统在日本东京都町府市运行了2周。根据对51名用户的问卷调查结果,尽管通过游戏化结合动机的3个主要功能的可操作性被评为低于2个基本功能,但它们的有用性被高度评价。根据访问日志分析的结果,设计该系统是有效的,无论信息终端的类型如何,都可以使用相同的功能。此外,很明显,该系统的持续使用可以增加用户创建的观光计划的数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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