{"title":"About This Issue","authors":"","doi":"10.1162/comj_e_00602","DOIUrl":null,"url":null,"abstract":"This issue’s articles each consider a different area of audio processing. The first three deal with specific signal-processing techniques in the areas of filtering, spatialization, and synthesis, respectively. The fourth concerns data mining in audio corpora, typically employing descriptors obtained from signal processing. In the first article, Lazzarini and Timoney present their digital filter designs that are derived from analog filters. The authors contend that examining the high-level block diagrams and transfer functions of an analog model can yield benefits not found in the “virtual analog” approach of attempting to analyze and reproduce every detail of a specific analog circuit. As evidence, they offer both linear and nonlinear versions of a digital filter derived from the analog state variable filter. They then extend the nonlinear design to a filter that goes beyond the analog model by incorporating ideas stemming from waveshaping synthesis. In the area of spatialization, the article by Schlienger and Khashchanskiy demonstrates how acoustic localization can be used effectively, and at low cost, for tracking the position of a person participating in a musical performance or an art installation. Acoustic localization ascertains the distance and direction of a sound source or a sound recipient. The authors take advantage of loudspeakers already deployed in a performance, adding a measurement signal that is above the frequency range of human hearing to the audible music that the loudspeaker may be concurrently emitting. The human participant","PeriodicalId":50639,"journal":{"name":"Computer Music Journal","volume":"45 2","pages":"1-2"},"PeriodicalIF":0.4000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Music Journal","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/9931093/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
This issue’s articles each consider a different area of audio processing. The first three deal with specific signal-processing techniques in the areas of filtering, spatialization, and synthesis, respectively. The fourth concerns data mining in audio corpora, typically employing descriptors obtained from signal processing. In the first article, Lazzarini and Timoney present their digital filter designs that are derived from analog filters. The authors contend that examining the high-level block diagrams and transfer functions of an analog model can yield benefits not found in the “virtual analog” approach of attempting to analyze and reproduce every detail of a specific analog circuit. As evidence, they offer both linear and nonlinear versions of a digital filter derived from the analog state variable filter. They then extend the nonlinear design to a filter that goes beyond the analog model by incorporating ideas stemming from waveshaping synthesis. In the area of spatialization, the article by Schlienger and Khashchanskiy demonstrates how acoustic localization can be used effectively, and at low cost, for tracking the position of a person participating in a musical performance or an art installation. Acoustic localization ascertains the distance and direction of a sound source or a sound recipient. The authors take advantage of loudspeakers already deployed in a performance, adding a measurement signal that is above the frequency range of human hearing to the audible music that the loudspeaker may be concurrently emitting. The human participant
期刊介绍:
Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound.
Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include:
In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music
Reports on products of interest, such as new audio and MIDI software and hardware
Interviews with leading composers of computer music
Announcements of and reports on conferences and courses in the United States and abroad
Publication, event, and recording reviews
Tutorials, letters, and editorials
Numerous graphics, photographs, scores, algorithms, and other illustrations.