Editorial

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Suzanne H. Buchan
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引用次数: 0

Abstract

In a previous Special Issue on New Perspectives on Animation Historiography (Volume 17, No 1), Co-Guest Editors Rada Bieberstein and Erwin Feyersinger wrote what they called an ‘open paper’ inviting scholars to consider joining the discussion around ways to approach histories and historiographies of animation. While none of the articles in the present issue explicitly respond to this, this issue of animation: an interdisciplinary journal has a thread of history running through it that loosely links the articles, yet in very different ways, from documentary history or a history of myth to national history, historiography or the development history of a single film. We hope you pick up some of the threads and that you enjoy this issue as much as we did working with the authors. One way that animation is employed is in the visualization of what is unseen or unwitnessed, yet known. It has featured in many films and broadcast programmes that work with historical subjects, using imaginative interpretations of texts, drawings, sound recordings or oral histories; these animation segments or sequences are often graphic or artistic designs and materials. One of the interesting developments after the digital shift has been the explosion of films that do not look like animation, and aspire to realism, but are made with animation techniques using animation we are not supposed to see. While this kind of animation tends to be used in feature films and fantasy fiction, it is also put to use in documentary and historical projects, and this is the subject of Jason Woodworth-Hou’s ‘Reanimating the Master Narrative: How They Shall Not Grow Old Curates the Perception of Common Truth through CGI Animation’. He unfolds the origin of director Peter Jackson’s personally motivated project, discusses the aesthetics of CGI and realism, the work with archives and war footage, and the digital frame-by-frame processes used to rework the footage. He then concentrates on a key question for our field: why does Jackson avoid using the term ‘animation’ in discussions of this film? Peppered with interviews and underpinned by references to Gilles Deleuze, Andrew Darley and Stephen Prince, in particular, as well as media reviews of the film, Woodworth-Hou constructs a convincing argument around animation techniques and aesthetics in Jackson’s ‘re-animating’ of his subjects, with an interesting observation about the sound created post-hoc for the film (the footage was silent). He emphasizes the importance of animation in the ‘reimagining’ of factual histories and raises wellformulated concerns as to why reanimated historical documentary film needs closer academic and audience scrutiny. Also a form of historical retelling, but this time of a myth that is embedded in historical political and social systems, is Chengcheng You’s ‘The Demon Child and His Modern Fate: Reconstructing the Nezha Myth in Animated Fabulation’. You concentrates on the three animated features that depict this myth, undertaking an investigation that works with intertextual aesthetics and Gilles Deleuze’s notion of fabulation to enfold various media forms into a transmedia 1134726 ANM0010.1177/17468477221134726AnimationEditorial editorial2022
编辑
在上一期《动画史学的新视角》特刊(第17卷第1期)中,联合客座编辑Rada Bieberstein和Erwin Feyersinger写了一篇他们称之为“公开论文”的文章,邀请学者们考虑加入关于如何处理动画历史和史学的讨论。虽然本期的文章都没有明确回应这一点,但本期的动画:一本跨学科期刊有一条历史线索贯穿其中,将文章松散地联系在一起,但方式非常不同,从纪录片史或神话史到民族史、史学或单部电影的发展史。我们希望你能找到一些线索,并像我们与作者合作一样喜欢这个问题。动画的一种使用方式是将看不见或未经探索但已知的东西可视化。它出现在许多涉及历史主题的电影和广播节目中,对文本、绘画、录音或口述历史进行富有想象力的解读;这些动画片段或序列通常是图形或艺术设计和材料。数字转型后的一个有趣的发展是,电影的爆炸式增长,这些电影看起来不像动画,渴望现实主义,但使用了我们不应该看到的动画制作的动画技术。虽然这类动画往往被用于故事片和奇幻小说,但它也被用于纪录片和历史项目,这就是Jason Woodworth Hou的《重新激活大师叙事:他们如何不会变老通过CGI动画治愈对共同真理的感知》的主题。他讲述了导演彼得·杰克逊个人创作项目的起源,讨论了CGI和现实主义的美学,档案和战争镜头的工作,以及用于重新制作镜头的逐帧数字处理。然后,他专注于我们这个领域的一个关键问题:为什么杰克逊在讨论这部电影时避免使用“动画”这个词?通过采访,特别是对吉勒·德勒兹、安德鲁·达利和斯蒂芬·普林斯的引用,以及媒体对这部电影的评论,侯在杰克逊对其主题的“动画化”中,围绕动画技术和美学构建了一个令人信服的论点,对电影后期制作的声音进行了有趣的观察(镜头是无声的)。他强调了动画在“重新想象”事实历史中的重要性,并提出了一个明确的问题,即为什么复活的历史纪录片需要更密切的学术和观众审查。同样是一种历史复述形式,但这一次是一个嵌入历史政治和社会制度的神话,是程程友的《魔童与他的现代命运:在动画寓言中重建内扎神话》。你专注于描绘这个神话的三部动画,进行了一项调查,该调查与互文美学和吉勒·德勒兹的虚构概念相结合,将各种媒体形式融入跨媒体1134726 ANM0010.1177/1768477221134726动画编辑编辑2022
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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