Y. Rosen, Garrett J. Jaeger, M. Newstadt, Sara Bakken, I. Rushkin, Maneeza Dawood, C. Purifoy
{"title":"A multidimensional approach for enhancing and measuring creative thinking and cognitive skills","authors":"Y. Rosen, Garrett J. Jaeger, M. Newstadt, Sara Bakken, I. Rushkin, Maneeza Dawood, C. Purifoy","doi":"10.1108/ijilt-12-2022-0227","DOIUrl":null,"url":null,"abstract":"PurposeDespite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the Learning Economy Foundation, this paper introduces an assessment framework for holistic skills and reports evidence from the 2022 validation study.Design/methodology/approachThe complexities associated with both competencies such as multidimensionality, authenticity, and domain specificity pose a major issue for its measurement and credentialing. This paper provides evidence-based insights on promising ways to measure and provide actionable insights on holistic skills.FindingsPreliminary evidence supports the assessment framework for holistic skills.Research limitations/implicationsFuture directions for further development of the assessment are discussed.Practical implicationsThe framework should also be of help for practitioners looking for research-based guiding principles for the design of learning-through-play activities aimed to help develop holistic skills across a wide range of digital, physical, and hybrid modalities.Social implicationsThe framework provides new instruments and insights for evaluating the social and educational impact of learning-through-play programs and initiatives.Originality/valueThe learning progressions and formative assessment for holistic skills development are novel and clearly needed in research and practice of learning-through-play.","PeriodicalId":51872,"journal":{"name":"International Journal of Information and Learning Technology","volume":" ","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2023-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Information and Learning Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/ijilt-12-2022-0227","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
PurposeDespite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the Learning Economy Foundation, this paper introduces an assessment framework for holistic skills and reports evidence from the 2022 validation study.Design/methodology/approachThe complexities associated with both competencies such as multidimensionality, authenticity, and domain specificity pose a major issue for its measurement and credentialing. This paper provides evidence-based insights on promising ways to measure and provide actionable insights on holistic skills.FindingsPreliminary evidence supports the assessment framework for holistic skills.Research limitations/implicationsFuture directions for further development of the assessment are discussed.Practical implicationsThe framework should also be of help for practitioners looking for research-based guiding principles for the design of learning-through-play activities aimed to help develop holistic skills across a wide range of digital, physical, and hybrid modalities.Social implicationsThe framework provides new instruments and insights for evaluating the social and educational impact of learning-through-play programs and initiatives.Originality/valueThe learning progressions and formative assessment for holistic skills development are novel and clearly needed in research and practice of learning-through-play.
期刊介绍:
International Journal of Information and Learning Technology (IJILT) provides a forum for the sharing of the latest theories, applications, and services related to planning, developing, managing, using, and evaluating information technologies in administrative, academic, and library computing, as well as other educational technologies. Submissions can include research: -Illustrating and critiquing educational technologies -New uses of technology in education -Issue-or results-focused case studies detailing examples of technology applications in higher education -In-depth analyses of the latest theories, applications and services in the field The journal provides wide-ranging and independent coverage of the management, use and integration of information resources and learning technologies.