Mandatory lane-changing modelling based on a game theoretic approach in traditional and connected environments

IF 2.7 4区 工程技术 Q2 TRANSPORTATION SCIENCE & TECHNOLOGY
G. Cheng, Qiuyue Sun, Y. Bie
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引用次数: 1

Abstract

The paper proposes a model of mandatory lane-changing behaviour based on a non-cooperative game in a traditional environment and analyses its applicability in a connected environment. In order to solve the problem of traffic safety and traffic congestion caused by mandatory lane-changing on urban roads, this paper applies the non-cooperative game theory to describe the game behaviour of the two parties, the lane-changing vehicle and the vehicle behind the target lane, in the connected and traditional environments respectively, and constructs the model considering the safety gain, speed gain and lane-changing gain to obtain a game model and the Nash equilibrium solution. The model is calibrated and tested using NGSIM data, and the results of the study show that the model has a good performance for the decision behaviour of lane-changing vehicles and lag vehicles for mandatory lane-changing behaviour on urban roads.
基于博弈论方法的传统互联环境下强制变道建模
提出了传统环境下基于非合作博弈的强制变道行为模型,并分析了该模型在互联环境下的适用性。为了解决城市道路强制变道导致的交通安全和交通拥堵问题,本文运用非合作博弈论分别描述了连接环境和传统环境下变道车辆和目标车道后车辆双方的博弈行为,并构建了考虑安全增益、速度增益和变道增益的模型,得到了博弈模型和纳什均衡解。利用NGSIM数据对模型进行了标定和测试,研究结果表明,该模型对城市道路上变道车辆的决策行为和滞后车辆的强制变道行为具有良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Transportation Safety and Environment
Transportation Safety and Environment TRANSPORTATION SCIENCE & TECHNOLOGY-
CiteScore
3.90
自引率
13.60%
发文量
32
审稿时长
10 weeks
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