Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar

Briti Nursita, Yansen Alberth Reba, Sirjon Sirjon
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引用次数: 0

Abstract

The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement.
学生的学习成绩来自网络游戏成瘾和学习动机
学生成绩低的原因是受网络游戏水平和学生学习动机的影响。本研究的目的是1)确定网络游戏成瘾和学习动机对学习成绩的影响。2) 网络游戏成瘾和学习动机对学习成绩的影响百分比是多少。对132名学生进行了抽样调查,其中100名学生采用意外抽样技术进行了非概率抽样。采用问卷调查法收集数据。使用回归测试进行数据分析。研究结果表明,网络游戏成瘾和学习动机对学生成绩的贡献率为65.1%,也就是说,影响学生成绩的因素中有65.1%是游戏成瘾和学生学习动机。本研究的结果可作为BK教师的输入,以减少网络游戏成瘾和学习动机,并提高学生的成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
16 weeks
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