Identifying the Golden Disproportion in the Anthropometry of Cartoon Characters and Brand Mascots

Pub Date : 2021-12-01 DOI:10.2478/saec-2022-0016
Radu Stănese
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Abstract

Abstract The principles of animated character design have their origin in the same archetypal gesture of man to shape figures in his own image and likeness. In generating cartoon characters and brand mascots, anthropomorphization contains golden disproportions as a reminiscence of figurines from ancient or contemporary primitive art. As pediatric anthropometry operates with the same disproportions, this explains their sympathetic effect on the human psyche. Using the method of comparative anthropometry measurements performed in this study highlight the presence of gold deviations in the design of brand mascots and cartoon heroes. The oversizing and undersizing of different anatomical parts are increasing the individual features and are also creating a familiar visual identity, both conditions being necessary in obtaining an original character.
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卡通人物与品牌吉祥物人体测量中黄金比例的识别
摘要动画人物设计的原则起源于人类以自己的形象和肖像塑造人物的同一原型手势。在生成卡通人物和品牌吉祥物的过程中,拟人化包含了金色的不均衡,这是对古代或当代原始艺术中雕像的回忆。由于儿童拟人化也有同样的不均衡现象,这解释了它们对人类心理的同情作用。本研究采用比较人体测量的方法,突出了品牌吉祥物和卡通英雄设计中存在的黄金偏差。不同解剖部位的过大和过小增加了个体特征,也创造了熟悉的视觉特征,这两个条件都是获得原始特征所必需的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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