Students’ Creative Thinking Stages in Inquiry-Based Learning: A Mixed-Methods Study of Elementary School Students in Indonesia

Q3 Multidisciplinary
Sri Rahayuningsih, K. Kartinah, Muhammad Nurhusain
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引用次数: 0

Abstract

Background : Creative thinking skills significantly affect the learning process's success. Improving higher-order thinking skills requires wise consideration of learning techniques and a commitment to an active and learner-centered learning environment. Objectives : The objective of this research is to explore the creative process of children when playing games using coding skills . Design: This study employed a mixed-methods approach to data collection, combining semi-structured and comparison methods. Setting and Participants : The research sample consisted of 20 five-grade students (twelve boys and eight girls) from SD Negeri 149 Tokinjong, Sinjai Regency. Data collection and analysis : Descriptive statistics and the N-Gain test were used to analyse participants’ creative thinking pre-and post-test scores. Interview analysis was performed through data reduction, data display
研究性学习中学生的创造性思维阶段——对印度尼西亚小学生的混合方法研究
背景:创造性思维能力显著影响学习过程的成功。提高高阶思维技能需要明智地考虑学习技巧,并致力于营造一个积极的、以学习者为中心的学习环境。目的:本研究的目的是探索儿童在玩游戏时使用编码技能的创造过程。设计:本研究采用混合方法收集数据,结合半结构化和比较方法。背景和参与者:研究样本由20名五年级学生(12名男孩和8名女孩)组成,他们来自新海县东津宗149号SD Negeri。数据收集和分析:使用描述性统计和N-增益测试来分析参与者在测试前和测试后的创造性思维得分。通过数据缩减、数据显示进行访谈分析
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来源期刊
Acta Scientiae
Acta Scientiae Multidisciplinary-Multidisciplinary
CiteScore
0.70
自引率
0.00%
发文量
43
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