A Bayesian reinforcement learning approach in markov games for computing near-optimal policies

IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Julio B. Clempner
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引用次数: 0

Abstract

Bayesian Learning is an inference method designed to tackle exploration-exploitation trade-off as a function of the uncertainty of a given probability model from observations within the Reinforcement Learning (RL) paradigm. It allows the incorporation of prior knowledge, as probabilistic distributions, into the algorithms. Finding the resulting Bayes-optimal policies is notorious problem. We focus our attention on RL of a special kind of ergodic and controllable Markov games. We propose a new framework for computing the near-optimal policies for each agent, where it is assumed that the Markov chains are regular and the inverse of the behavior strategy is well defined. A fundamental result of this paper is the development of a theoretical method that, based on the formulation of a non-linear problem, computes the near-optimal adaptive-behavior strategies and policies of the game under some restrictions that maximize the expected reward. We prove that such behavior strategies and the policies satisfy the Bayesian-Nash equilibrium. Another important result is that the RL process learn a model through the interaction of the agents with the environment, and shows how the proposed method can finitely approximate and estimate the elements of the transition matrices and utilities maintaining an efficient long-term learning performance measure. We develop the algorithm for implementing this model. A numerical empirical example shows how to deploy the estimation process as a function of agent experiences.

计算近似最优策略的马尔可夫对策中的贝叶斯强化学习方法
贝叶斯学习是一种推理方法,旨在根据强化学习(RL)范式中的观察结果,将勘探利用权衡作为给定概率模型的不确定性的函数。它允许将先验知识作为概率分布纳入算法中。找出由此产生的贝叶斯最优策略是一个臭名昭著的问题。我们将注意力集中在一类特殊的遍历可控马尔可夫对策的RL上。我们提出了一个新的框架来计算每个代理的近似最优策略,其中假设马尔可夫链是正则的,并且行为策略的逆是明确定义的。本文的一个基本结果是开发了一种理论方法,该方法基于非线性问题的公式,在一些限制条件下计算游戏的接近最优的自适应行为策略和策略,以最大化预期回报。我们证明了这种行为策略和策略满足贝叶斯-纳什均衡。另一个重要的结果是,RL过程通过代理与环境的交互来学习模型,并展示了所提出的方法如何有限地近似和估计过渡矩阵的元素和效用,从而保持有效的长期学习性能度量。我们开发了实现该模型的算法。一个数值经验示例显示了如何将估计过程作为代理体验的函数来部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Annals of Mathematics and Artificial Intelligence
Annals of Mathematics and Artificial Intelligence 工程技术-计算机:人工智能
CiteScore
3.00
自引率
8.30%
发文量
37
审稿时长
>12 weeks
期刊介绍: Annals of Mathematics and Artificial Intelligence presents a range of topics of concern to scholars applying quantitative, combinatorial, logical, algebraic and algorithmic methods to diverse areas of Artificial Intelligence, from decision support, automated deduction, and reasoning, to knowledge-based systems, machine learning, computer vision, robotics and planning. The journal features collections of papers appearing either in volumes (400 pages) or in separate issues (100-300 pages), which focus on one topic and have one or more guest editors. Annals of Mathematics and Artificial Intelligence hopes to influence the spawning of new areas of applied mathematics and strengthen the scientific underpinnings of Artificial Intelligence.
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