Teaching and learning in te age of technology

Francisca Brum Tolio, Lorí Viali, Regis Lahm
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引用次数: 0

Abstract

The main objective of this article is to present the learning theories that make use of technological ones. First, the theory of meaningful learning is presented, linked to connectivism. Following is the presentation of Flow theory using Gamification. In these first two chapters, we seek to raise the theories and how they can be implemented in the educational area. Subsequently, a reflection is made on the use of meaningful learning and connectivism, with the Flow state and the use of gamification. In this way, an interactive cycle is proposed that comprises the use of theories in education, indispensably using digital technologies, as well as the way in which they can be introduced in education. During the study, it was possible to understand that it is possible to develop content through technologies, in an attractive way that conquers students.
技术时代的教学
本文的主要目的是提出利用技术的学习理论。首先,提出了有意义学习理论,并将其与连接主义联系起来。以下是使用游戏化的Flow理论的介绍。在前两章中,我们试图提出这些理论以及如何在教育领域实施这些理论。随后,对有意义学习和连接主义的使用、Flow状态和游戏化的使用进行了反思。通过这种方式,提出了一个互动循环,包括在教育中使用理论,不可或缺地使用数字技术,以及将其引入教育的方式。在研究过程中,我们可以理解,通过技术开发内容是可能的,以一种吸引学生的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Revista Tempos e Espacos Educacao
Revista Tempos e Espacos Educacao EDUCATION & EDUCATIONAL RESEARCH-
自引率
0.00%
发文量
98
审稿时长
20 weeks
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