A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Aske Mottelson, A. Muresan, K. Hornbæk, G. Makransky
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引用次数: 8

Abstract

Body ownership illusions (BOIs) occur when participants experience that their actual body is replaced by a body shown in virtual reality (VR). Based on a systematic review of the cumulative evidence on BOIs from 111 research papers published in 2010 to 2021, this article summarizes the findings of empirical studies of BOIs. Following the PRISMA guidelines, the review points to diverse experimental practices for inducing and measuring body ownership. The two major components of embodiment measurement, body ownership and agency, are examined. The embodiment of virtual avatars generally leads to modest body ownership and slightly higher agency. We also find that BOI research lacks statistical power and standardization across tasks, measurement instruments, and analysis approaches. Furthermore, the reviewed studies showed a lack of clarity in fundamental terminology, constructs, and theoretical underpinnings. These issues restrict scientific advances on the major components of BOIs, and together impede scientific rigor and theory-building.
虚拟现实中身体所有权幻觉有效性的系统回顾与元分析
当参与者体验到他们的实际身体被虚拟现实(VR)中显示的身体取代时,就会产生身体所有权错觉(BOIs)。本文在系统回顾2010-2021年发表的111篇研究论文中关于BOIs的累积证据的基础上,总结了BOIs的实证研究结果。根据PRISMA指南,审查指出了诱导和测量身体所有权的不同实验实践。具体测量的两个主要组成部分,身体所有权和代理,被检查。虚拟化身的实施例通常导致适度的身体所有权和略高的代理。我们还发现,BOI研究在任务、测量仪器和分析方法方面缺乏统计能力和标准化。此外,回顾的研究表明,在基本术语、结构和理论基础方面缺乏明确性。这些问题限制了BOI主要组成部分的科学进步,并共同阻碍了科学严谨性和理论建设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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