Digital prototyping, open design, and sustainability in industrial design education: a case study

IF 1.3 4区 艺术学 0 ART
Elif Kucuksayrac
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引用次数: 0

Abstract

ABSTRACT This study investigates digital prototyping in undergraduate industrial education through a case study of two pilot projects and a new elective and project-based course. It explores the literature on digital prototyping, open design, and sustainability, analyses student projects through the case study, and discusses the findings in relation to the literature review. In the study, two frameworks are suggested that aim to guide digital prototyping education in the industrial design field. The first framework aims to frame the content, and the second seeks to frame the context for the student projects. The first framework focuses on the relationship between the completeness of the products when they meet the users, the level of users’ design skills, and possible user-intervention types to the product. The second framework focuses on environmental and economic sustainability, considering the benefits and risks of four possible scenarios according to the user-engagement type.
工业设计教育中的数字原型、开放设计和可持续性:一个案例研究
摘要本研究通过两个试点项目和一门新的选修课和基于项目的课程的案例研究,调查了工业教育本科生中的数字原型设计。它探索了关于数字原型、开放设计和可持续性的文献,通过案例研究分析了学生项目,并讨论了与文献综述相关的发现。在研究中,提出了两个框架,旨在指导工业设计领域的数字原型教育。第一个框架旨在构建内容,第二个框架旨在为学生项目构建背景。第一个框架侧重于产品与用户见面时的完整性、用户的设计技能水平以及可能的用户对产品的干预类型之间的关系。第二个框架侧重于环境和经济可持续性,根据用户参与类型考虑了四种可能场景的好处和风险。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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