How Geogames Can Support Geographical Education?

Q3 Social Sciences
Rukiye Adanalı
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引用次数: 2

Abstract

Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic skill needed in the analysis and interpretation of place. Geographical inquiry skill focuses on solving a problem in line with certain research processes. Geographic information systems are the basic spatial technology used in the development of spatial thinking and geographic inquiry skills. These three elements are effective tools for solving real-life problems and have become even more important today with the development of location-based mobile applications. It is believed that Geogames from digital games can be an effective new teaching technology in learning these elements within the framework of motivational sources and learning needs in the learning environments of generation Z, which was born into digital technology. Geogames are mobile, location-based, and location- aware games for devices such as smartphones and tablets. In the literature, some types of geogame can also be classified as serious game or pervasive game. Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography. This review is intended to question how Geogames can support geographical education. For this purpose, Youplaceit! Geocaching on the Moon, Neocartographer, Ingress, OriGami, SimCity, Project Lily Pad, Minecraft-Urban Planning, and FindeVielfalt Simulation geogame applications have been studied in terms of current learning outcomes and features. According to the results, these games can be used in the teaching of physical and human geography topics such as environmental education, urban planning, space geography, tourism geography; can be effective in teaching map skills, spatial thinking, and geographic inquiry skills; can increase collaborative work and motivation. It has been determined that there is a need for research that will provide concrete data in this new academic discipline, and some research questions have been put forward for geography educators and researchers. Abstract To How Geogames Can Support Geographical Education?
地理游戏如何支持地理教育?
地理知识是解决城市化、社会经济不平等、疾病、移民、自然灾害等问题的主要因素之一。在教育计划中,地理技能的获得也得到了重视。提供地理空间信息的空间思维能力是分析和解释地点所需要的一种地理技能。地理探究技能侧重于按照一定的研究过程解决问题。地理信息系统是发展空间思维和地理探究技能的基本空间技术。这三个要素是解决现实问题的有效工具,随着基于位置的移动应用程序的发展,它们变得更加重要。相信数字游戏中的地理游戏可以成为一种有效的新教学技术,在Z世代的学习环境中,在动机来源和学习需求的框架内学习这些元素。地理游戏是针对智能手机和平板电脑等设备的基于位置和位置感知的移动游戏。在文献中,某些类型的地理游戏也可以被归类为严肃游戏或普及游戏。地理游戏与这些游戏的区别在于它侧重于与利益相关者一起解决空间问题,主要使用GIS技术,并且与地理科学密切相关。本文旨在探讨地理游戏如何支持地理教育。为了这个目的,Youplaceit!《月球上的地理寻宝》、《necartographer》、《Ingress》、《OriGami》、《模拟城市》、《Project Lily Pad》、《我的世界-城市规划》和《FindeVielfalt》等模拟地理游戏应用已经根据当前的学习成果和功能进行了研究。结果表明,这些游戏可用于环境教育、城市规划、空间地理、旅游地理等自然地理和人文地理学科的教学;能有效地教授地图技能、空间思维、地理探究技能;可以增加合作工作和动力。人们已经确定,需要对这一新的学科进行研究,以提供具体的数据,并向地理教育者和研究者提出了一些研究问题。地理游戏如何支持地理教育?
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来源期刊
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期刊介绍: RIGEO aims to bridge the gap between theory and practice in geography education and social studies education. It is open for rigorous research papers as well as all level teachers’ experience about good practice for geography lessons and discussion papers. RIGEO would like to lie both in theory or on research papers and practice of geography teachers’ in geography education and in addition to social studies education. RIGEO is eager to publish original papers in all aspects of geography education and social studies education.
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