How do students see the role of serious games in education?

IF 0.7 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE
Richárd Péter-Szabó
{"title":"How do students see the role of serious games in education?","authors":"Richárd Péter-Szabó","doi":"10.22503/inftars.xxii.2022.4.10","DOIUrl":null,"url":null,"abstract":"Grabbing and holding student attention was a big challenge even before the Covid- 19 era; however, the coronavirus and the obligatory digital education showed that new methods are needed to resolve these issues. One of them could be implementation of digital serious games. This paper presents the findings of a questionnaire about the feelings of students toward digital serious games. In all, 1755 answers were collected and analyzed and the results showed that most students do not shy away from using these kinds of video games in a classroom environment, although there are various concerns and key aspects educational professionals must consider.","PeriodicalId":41114,"journal":{"name":"Informacios Tarsadalom","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Informacios Tarsadalom","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.22503/inftars.xxii.2022.4.10","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"INFORMATION SCIENCE & LIBRARY SCIENCE","Score":null,"Total":0}
引用次数: 0

Abstract

Grabbing and holding student attention was a big challenge even before the Covid- 19 era; however, the coronavirus and the obligatory digital education showed that new methods are needed to resolve these issues. One of them could be implementation of digital serious games. This paper presents the findings of a questionnaire about the feelings of students toward digital serious games. In all, 1755 answers were collected and analyzed and the results showed that most students do not shy away from using these kinds of video games in a classroom environment, although there are various concerns and key aspects educational professionals must consider.
学生如何看待严肃游戏在教育中的作用?
即使在Covid- 19时代之前,吸引和保持学生的注意力也是一个巨大的挑战;然而,冠状病毒和强制性数字教育表明,需要新的方法来解决这些问题。其中之一便是执行数字严肃游戏。本文介绍了一份关于学生对数字严肃游戏的感受的问卷调查结果。总共收集和分析了1755个答案,结果表明大多数学生并不回避在课堂环境中使用这类电子游戏,尽管有各种各样的问题和教育专业人员必须考虑的关键方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Informacios Tarsadalom
Informacios Tarsadalom INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
1.30
自引率
33.30%
发文量
15
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信