How do students see the role of serious games in education?

IF 0.7 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE
Richárd Péter-Szabó
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引用次数: 0

Abstract

Grabbing and holding student attention was a big challenge even before the Covid- 19 era; however, the coronavirus and the obligatory digital education showed that new methods are needed to resolve these issues. One of them could be implementation of digital serious games. This paper presents the findings of a questionnaire about the feelings of students toward digital serious games. In all, 1755 answers were collected and analyzed and the results showed that most students do not shy away from using these kinds of video games in a classroom environment, although there are various concerns and key aspects educational professionals must consider.
学生如何看待严肃游戏在教育中的作用?
即使在Covid- 19时代之前,吸引和保持学生的注意力也是一个巨大的挑战;然而,冠状病毒和强制性数字教育表明,需要新的方法来解决这些问题。其中之一便是执行数字严肃游戏。本文介绍了一份关于学生对数字严肃游戏的感受的问卷调查结果。总共收集和分析了1755个答案,结果表明大多数学生并不回避在课堂环境中使用这类电子游戏,尽管有各种各样的问题和教育专业人员必须考虑的关键方面。
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来源期刊
Informacios Tarsadalom
Informacios Tarsadalom INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
1.30
自引率
33.30%
发文量
15
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