From the Concert Hall to the Console: Three 8-Bit Translations of the Toccata and Fugue in D Minor

IF 0.1 4区 艺术学 0 MUSIC
BACH Pub Date : 2022-01-01 DOI:10.22513/BACH.50.1.0032
Dana Plank
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引用次数: 1

Abstract

Abstract:Thanks to frequent appearances in film and television throughout the twentieth century, the Toccata and Fugue in D Minor has developed powerful significations ranging from the pious to the grotesque. The Toccata and Fugue is emblematic of the pipe organ’s power and majesty, frequently used in horror films and other media to convey that which is gothic and grand. The Toccata and Fugue is also featured in a number of video games for the Nintendo Entertainment System (NES). Although it still often evokes the macabre, the work’s signifying function shifts in video games. The interactivity of the medium and the combination of the music with seemingly incongruous settings such as ancient Greek temples and alien planets make it more difficult to discern the relationship between music and the image onscreen.This shifting meaning is produced not only by the audiovisual context, but also by how the work is transformed to fit the sound capabilities of the NES’s hardware. The use of the Toccata and Fugue allowed game designers instant access to a bank of culturally conferred extramusical meanings, while still allowing room for artistic license in creating the work anew via what I have identified as three forms of quotation: synthesis, juxtaposition, and mistranslation. These quotations of the Toccata and Fugue range from momentary snippets of the original inserted into newly composed music (synthesis), to truncated, albeit faithful, re-creations in bizarre settings (juxtaposition), to hastily condensed versions riddled with chromatic and contrapuntal inaccuracies (mistranslation)—the last of which I discovered through transcription of the original audio files into Western musical notation. In this article, I argue that it is, intriguingly, the moments of error that are the most interesting and potentially powerful, giving the player agency to create their own meanings through mistranslation.
从音乐厅到控制台:D小调托卡塔和赋格的三个8位翻译
摘要:由于在整个二十世纪频繁出现在电影和电视中,D小调托卡塔与赋格已经发展出从虔诚到怪诞的强大意义。托卡塔和赋格是管风琴的力量和威严的象征,经常被用于恐怖电影和其他媒体,以传达哥特式和宏伟。托卡塔和赋格也出现在任天堂娱乐系统(NES)的许多视频游戏中。尽管它仍然经常让人想起恐怖,但在电子游戏中,它的象征功能发生了变化。媒体的互动性以及音乐与看似不协调的背景(如古希腊神庙和外星行星)的结合使得辨别音乐与屏幕图像之间的关系变得更加困难。这种变化的意义不仅是由视听环境产生的,而且还取决于作品如何转换以适应NES硬件的声音能力。Toccata和Fugue的使用让游戏设计师能够立即接触到文化赋予的音乐外意义,同时也能够通过我所定义的三种引用形式(合成、并置和误译)创造出全新的艺术许可。这些对托卡塔和赋格的引用,从插入到新创作的音乐中的瞬间片段(合成),到删节,尽管忠实,在奇怪的背景下重新创作(并置),到匆忙浓缩的版本,充斥着半音和对位的不准确(误译)——最后一个是我通过将原始音频文件转录成西方音乐符号发现的。在这篇文章中,我认为,有趣的是,错误的时刻是最有趣和潜在的力量,让玩家能够通过错误的翻译创造自己的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BACH
BACH MUSIC-
CiteScore
0.30
自引率
0.00%
发文量
10
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