Artifact Functionality and the Logic of Trash in Videogames

IF 0.2 4区 社会学 N/A HUMANITIES, MULTIDISCIPLINARY
Erick Verran
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引用次数: 1

Abstract

Abstract:This article works out a logic for trash in videogames through its consideration of the ludic artifact. Defining videogame trash as that which graphically outlives the execution of its ludic function, the essay distinguishes trash from objects that signify as real-world refuse, like Mario Kart’s banana peels, and the merely decorative. It also addresses the correlation between technical capability and a graphic verisimilitude that generates trashscapes. Examining videogames from Super Mario Bros. to The Elder Scrolls V: Skyrim, this article’s philosophical, technical, and art-historical approach departs from narratology and garbage studies to offer a prolegomenon for further inquiry.
电子游戏中的伪影功能与垃圾逻辑
摘要:本文通过对电子游戏中垃圾的思考,提出了电子游戏垃圾产生的逻辑。本文将电子游戏垃圾定义为在图形上比其荒唐功能的执行寿命更长的垃圾,并将垃圾与现实世界中的垃圾区分开来,比如马里奥·卡特的香蕉皮,以及仅仅是装饰性的。它还解决了技术能力和产生垃圾景观的图形逼真度之间的相关性。通过研究从《超级马里奥兄弟》到《上古卷轴V:天际线》的视频游戏,本文的哲学、技术和艺术历史方法偏离了叙事学和垃圾研究,为进一步探究提供了一个前提。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
POSTMODERN CULTURE
POSTMODERN CULTURE HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
自引率
0.00%
发文量
11
期刊介绍: Founded in 1990 as a groundbreaking experiment in scholarly publishing on the Internet, Postmodern Culture has become a leading electronic journal of interdisciplinary thought on contemporary culture. PMC offers a forum for commentary, criticism, and theory on subjects ranging from identity politics to the economics of information.
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