Identifying Youths’ Spheres of Influence through Participatory Design

Merijke Coenraad, David Weintrop, Donna Eatinger, Jen Palmer, Diana Franklin
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引用次数: 4

Abstract

When designing learning environments and curricula for diverse populations, it is beneficial to connect with learners’ cultural knowledge, and the related interests, they bring to the learning context. To aid in the design and development of a computing curriculum and identify these areas of personal and cultural connection, we conducted a series of participatory design sessions. The goal of these sessions was to collect ideas around ways to make the instructional materials reflect the interests and voices of the learners. In this paper, we examine how the use of participatory design techniques can advance our understanding of the domains influencing today’s youth. Specifically, we examine the ideas generated by youth during these sessions as a means to understand what influences them and their ideas of cultural relevancy. In this work, we identify the resources children draw on across design activities and organize them to extend the Spheres of Influence framework (L. Archer et al., 2014). We identify seven spheres to attend to when designing for learning: Home and Family, School and Work, Hobbies and Leisure, Media, Interests, Peers, and Identity.
通过参与式设计确定青年的影响范围
在为不同人群设计学习环境和课程时,将学习者的文化知识和相关兴趣与学习语境联系起来是有益的。为了帮助设计和发展计算机课程,并确定这些领域的个人和文化联系,我们进行了一系列的参与式设计会议。这些会议的目标是收集关于如何使教学材料反映学习者的兴趣和声音的想法。在本文中,我们研究了参与式设计技术的使用如何促进我们对影响当今青年的领域的理解。具体来说,我们研究了青年在这些会议期间产生的想法,以此来了解是什么影响了他们以及他们对文化相关性的看法。在这项工作中,我们确定了儿童在设计活动中利用的资源,并将它们组织起来,以扩展影响范围框架(L. Archer等人,2014)。我们确定了学习设计时要注意的七个领域:家庭和家庭、学校和工作、爱好和休闲、媒体、兴趣、同伴和身份。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
6
审稿时长
10 weeks
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