Using artificial intelligence in craft education: crafting with text-to-image generative models

IF 1.3 4区 艺术学 0 ART
Henriikka Vartiainen, M. Tedre
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引用次数: 20

Abstract

ABSTRACT Artificial intelligence (AI) and the automation of creative work have received little attention in craft education. This study aimed to address this gap by exploring Finnish pre-service craft teachers’ and teacher educators’ (N = 15) insights into the potential benefits and challenges of AI, particularly text-to-image generative AI. This study implemented a hands-on workshop on creative making with text-to-image generative AI in order to stimulate discourses and capture imaginaries concerning generative AI. The results revealed that making with AI inspired teachers to consider the unique nature of crafts as well as the tensions and tradeoffs of adopting generative AI in craft practices. The teachers identified concerns in data-driven design, including algorithmic bias, copyright violations and black-boxing creativity, as well as in power relationships, hybrid influencing and behaviour engineering. The article concludes with a discussion of the complicated relationships the results uncovered between creative making and generative AI.
人工智能在工艺教育中的应用:文本-图像生成模型
人工智能(AI)和创造性工作的自动化在工艺教育中很少受到关注。本研究旨在通过探索芬兰职前工艺教师和教师教育者(N = 15)对人工智能,特别是文本到图像生成人工智能的潜在好处和挑战的见解来解决这一差距。本研究实施了一个关于文本到图像生成人工智能的创造性制作的实践研讨会,以激发关于生成人工智能的话语和捕捉想象。结果显示,用人工智能制作激发了教师们考虑手工艺的独特性,以及在手工艺实践中采用生成式人工智能的紧张和权衡。教师们指出了数据驱动型设计中的问题,包括算法偏见、侵犯版权和黑箱创意,以及权力关系、混合影响和行为工程。文章最后讨论了创造性制作和生成式人工智能之间的复杂关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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