Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Laura E. Forlano, Megan K. Halpern
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引用次数: 3

Abstract

This article engages with history as a speculative space for the purpose of critically engaging with discourses around the politics of technology in HCI. Drawing on approaches within critical design and based on evidence from two different projects, we develop an approach, counterfactual actions, that moves beyond the creation of artifacts and towards more situated, embodied, and performative engagements. In one project, Reimaging Work, we used a participatory game to engage stakeholders from social and economic justice organizations in Chicago. The other project, Future Design Studio, invited audience members at a futurist festival to create artifacts from the future and then invited improvisational actors to build worlds around them. We argue that a focus on counterfactual actions supports a more relational approach to understanding the politics of socio-technical systems and infrastructures, allowing participants to gain a meaningful understanding of the ways in which technology could be designed otherwise in line with ethics, values and social justice concerns.
投机历史,公正的未来:从反事实的人工制品到反事实的行动
本文将历史作为一个投机空间,目的是批判性地参与围绕HCI中的技术政治的话语。借鉴批判性设计中的方法,并基于两个不同项目的证据,我们开发了一种方法,即反事实行为,它超越了人工制品的创造,走向更情境化、具体化和表演性的参与。在一个名为Reimaging Work的项目中,我们使用了一个参与式游戏来吸引来自芝加哥社会和经济正义组织的利益相关者。另一个项目,未来设计工作室,邀请观众在一个未来主义节日上创造来自未来的文物,然后邀请即兴演员围绕它们建造世界。我们认为,对反事实行为的关注支持了一种更相关的方法来理解社会技术系统和基础设施的政治,使参与者能够获得对技术设计方式的有意义的理解,以符合道德、价值观和社会正义问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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