Enhancing Motivation To Learn In A Biology Laboratory Course Through Gaming

David C. Owens, Cindi Smith-Walters, Angela T. Barlow
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引用次数: 1

Abstract

In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under study. The gameful learning design was employed during the four weeks of plant evolutionary life history instruction. Key challenges to the design and implementation of gameful learning included the adaptation of instruction from teacher-centered to student-centered and establishing novel learning conditions in the eight laboratory sections so as to determine the value of two different elements of game design, repeat-testing and leaderboard with badges.
透过游戏提高生物实验课程的学习动机
在这个设计案例中,我们描述了我们的工作,开发了一个游戏性的学习设计,用于科学专业的入门级本科生生物学实验室课程。我们的设计团队包括三名大学数学和科学教育工作者,以及一名负责课程管理和研究课程教学的生物学家。在为期四周的植物进化生命史教学中,采用了游戏式学习设计。游戏学习的设计和实施面临的主要挑战包括将教学从以教师为中心转变为以学生为中心,并在八个实验室部分建立新的学习条件,以确定游戏设计的两个不同元素的价值,即重复测试和带徽章的排行榜。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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