Development of A Kahoot Application-Based Module In NKPI Courses To Improve Student's Learning Interest In SMKN 2 Rembang

Sukristiyo Sukristiyo, Samsudi Samsudi, Y. Utanto
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引用次数: 0

Abstract

Implementation in the learning process in the Covid 19 pandemic era at SMKN 2 Rembang showed a decrease in learning achievement due to lack of student interest in learning, this is based on a survey of researchers at the end of the semester showing that the average value of students decreased from 2020 during remote/online learning. This study aims to develop a teaching material based on Kahoot evaluation to increase students' interest in learning. This study uses the RnD research method with the ADDIE model consisting of analysis, design, development, implementation and evaluation. The results of the material validation carried out obtained an average of the three aspects of material validation (feasibility of the material, presentation and language) which was 4.26 and was in the "very good" criteria. Likewise with the results of product validation, the average of the three aspects of the validation of teaching/media materials (display, presentation, and effectiveness) is 4.4 and has the criteria of "very good". Furthermore, the results of students' interest in learning from the categories of feeling happy, students' attention, interest in student learning and aspects of involvement were also in the very good category.
基于Kahoot应用的NKPI课程模块的开发,提高学生在SMKN 2 Rembang课程中的学习兴趣
新冠肺炎疫情期间,SMKN 2 Rembang在学习过程中的实施显示,由于学生对学习缺乏兴趣,学习成绩下降,这是基于学期末对研究人员的调查,该调查显示,在远程/在线学习期间,学生的平均值比2020年有所下降。本研究旨在开发一种基于Kahoot评估的教学材料,以提高学生的学习兴趣。本研究采用RnD研究方法,ADDIE模型由分析、设计、开发、实施和评估组成。所进行的材料验证的结果在材料验证的三个方面(材料的可行性、演示和语言)的平均值为4.26,符合“非常好”的标准。同样,对于产品验证的结果,教学/媒体材料验证的三个方面(展示、演示和有效性)的平均值为4.4,并具有“非常好”的标准。此外,学生的学习兴趣从感觉快乐、学生的注意力、学生学习兴趣和参与方面的结果也属于非常好的类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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