Efficient Rendering for Light Field Displays using Tailored Projective Mappings

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Laura Fink, Svenja Strobel, Linus Franke, M. Stamminger
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引用次数: 1

Abstract

A standard paradigm when rendering for parallax-based light field displays is to render multiple, slightly offset views first and to interweave these afterwards. In practice, more than 40 views of preferably high resolution need to be rendered per frame to achieve acceptable visual quality. The total amount of rendered pixels may consequently exceed the native resolution of the display by far. Increased memory consumption and sub-optimal render times are direct consequences. In this paper, we examine where pixels are "wasted" and present novel projective mappings for the virtual camera system that are custom tailored to such displays. Thus, we alleviate the aforementioned issues and show significant performance improvements regarding render time and memory consumption, while having only minor impact on visual quality. As we mainly touch the projective mapping of the virtual camera, our method is lean and can easily be integrated in existing rendering pipelines with minimal side effects.
高效渲染光场显示使用量身定制的投影映射
渲染基于视差的光场显示器时的标准范例是先渲染多个稍微偏移的视图,然后将这些视图交织在一起。在实践中,每帧需要渲染40多个优选高分辨率的视图,以实现可接受的视觉质量。因此,渲染像素的总量可能远远超过显示器的本机分辨率。增加的内存消耗和次优渲染时间是直接后果。在本文中,我们研究了像素在哪里被“浪费”,并为虚拟相机系统提供了新的投影映射,这些映射是为这种显示器定制的。因此,我们缓解了上述问题,并在渲染时间和内存消耗方面显示出显著的性能改进,而对视觉质量的影响很小。由于我们主要接触虚拟相机的投影映射,因此我们的方法是精简的,可以很容易地集成到现有的渲染管道中,而副作用最小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
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0.00%
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