STUDENT AS TEACHER – ALTERNATIVE REVISION METHOD VIA QUIZIZZ APP

A. Mohamad
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引用次数: 4

Abstract

Revision is one of the most important parts of learning activities, especially to test students' level of understanding. However, the 21st century learning situation saw the process of revision in classroom that is still fully mastered by teachers. This research aims to look at the effectiveness of the game-based application Quizizz as a revision medium as well as to develop students' self-learning. Through the use of Quizizz, students need to prepare a quiz-based questions for a spesific topic, and the fellow students will answer the questions. Quasi- Experimental research involved 30 undergraduate students of social science course where the data was obtained through pre-test and post-test scores as well as questionnaires. The data were analyzed using the T-Test Independent Test for comparison of scores and Simple Linear Regression test for the regression analysis between variables. Comparative analysis of scores between pre and post-intervention test revealed significant differences, with p = 0.000 values recorded. Regression analysis showed a significant association between the intervention method and the increase of students’ course content mastery and self-learning skill. The results show that the respondents build their knowledge of the content on their own through the use of Quizizz as a tool, compared to the achievements shown through conventional method.
学生作为老师-通过quizizz应用程序的替代复习方法
复习是学习活动中最重要的部分之一,尤其是用来测试学生的理解水平。然而,21世纪的学习形势下,课堂上的修改过程仍然完全掌握在教师手中。本研究旨在观察基于游戏的应用程序Quizizz作为复习媒介的有效性,以及培养学生的自学能力。通过使用Quizizz,学生需要为一个特定的主题准备一个基于测验的问题,同学们将回答这些问题。准实验研究以30名社会科学本科学生为研究对象,数据通过前测和后测成绩以及问卷调查获得。数据分析采用t检验进行分值比较独立检验,变量间回归分析采用简单线性回归检验。干预前后测试得分比较分析,差异有统计学意义,p = 0.000。回归分析显示,干预方式与学生对课程内容的掌握程度和自主学习能力的提高有显著相关。结果表明,与传统方法所取得的成就相比,受访者通过使用Quizizz作为工具,自己构建了对内容的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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