Development of Online-Based Interactive Video Media using Teachmint Application for Natural Science Learning

Yani Sulastiani, Sholih Sholih, Isti Rusdiyani
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Abstract

Many challenges and online learning strategies require educators to innovate and adapt well. The media used so far is less interesting and less interactive. This research was conducted to see the effectiveness of interactive media learning video teachmint application in learning. This study was motivated by the low motivation and learning achievement of students. The learning method is teacher-centred, so learning seems monotonous, and students become passive in participating in learning. The purpose of this study was to describe the feasibility and effectiveness of teachmint application in learning. This research is a research & development (R&D) development, namely 4D which has 4 stages of flow, namely defining (define), designing (design), developing (development), and disseminating (disseminate). The data collection method in this research is by conducting observations, interviews, validation tests of media experts and material experts, questionnaires and pretest and post-test instruments. The results of the media expert validation test obtained a score of 93% with a very feasible category, the material expert test results obtained a score of 77.35% with a very feasible category. While the results of the effectiveness test of the pretest and post-test results with an average Gain Score of 0.74 with high criteria, the student response scored 87.96% of the category strongly agreed, while the teacher response scored an average score of 80% of the category strongly agreed. These results can be concluded that interactive video media with the teachmint application can be declared feasible for use in learning.
基于交互式视频媒体的自然科学教学应用开发
许多挑战和在线学习策略要求教育工作者进行良好的创新和适应。迄今为止使用的媒体不那么有趣,互动性也不那么强。本研究旨在观察互动媒体学习视频教学在学习中的应用效果。这项研究的动机是学生的低动机和学习成绩。学习方法是以教师为中心的,因此学习显得单调乏味,学生在参与学习时变得被动。本研究的目的是描述教师在学习中应用的可行性和有效性。本研究是一项研究与开发(R&D)开发,即4D,它有四个流程阶段,即定义(定义)、设计(设计)、开发(开发)和传播(传播)。本研究的数据收集方法是通过观察、访谈、媒体专家和材料专家的验证测试、问卷调查以及测试前和测试后的工具。媒体专家验证测试的结果在一个非常可行的类别中获得了93%的分数,材料专家测试的结果,在一个很可行的类别下获得了77.35%的分数。虽然测试前和测试后的有效性测试结果的平均增益得分为0.74,符合高标准,但学生的回答得分为87.96%,而教师的回答得分平均为80%,表示强烈同意。这些结果可以得出结论,具有教师应用程序的交互式视频媒体可以被宣布在学习中使用是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
24 weeks
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