Assessing the Different Levels of Virtual Reality That Influence Anxiety, Behavior, and Oral Health Status in Preschool Children: Randomized Controlled Clinical Trial

N. Aminabadi, Ozra Golsanamlou, Zohreh Halimi, Z. Jamali
{"title":"Assessing the Different Levels of Virtual Reality That Influence Anxiety, Behavior, and Oral Health Status in Preschool Children: Randomized Controlled Clinical Trial","authors":"N. Aminabadi, Ozra Golsanamlou, Zohreh Halimi, Z. Jamali","doi":"10.2196/35415","DOIUrl":null,"url":null,"abstract":"Background Compared with a traditional behavior management strategy and oral health training, virtual reality (VR) integrated with multisensory feedback possesses potential advantages in dentistry. Objective This study aimed to assess the impact of different levels of VR on anxiety, behavior, and oral health status. Methods This study was carried out in the Department of Pediatric Dentistry at the Tabriz University of Medical Sciences from December 2020 to June 2021. We randomly assigned 60 healthy children aged 4 years to 6 years to 4 groups, each consisting of 15 children. The study consisted of 2 consecutive sessions. During the first visit, the plaque index was calculated, and oral health education was carried out in all groups using Immersive VR (group I), Semi-immersive VR (group II), Nonimmersive VR (group III), and tell-show-do (TSD; group IV). In the second session, an amalgam restoration was performed in all groups. Participants’ anxiety and behavior were recorded using the face version of the Modified Child Dental Anxiety Scale (MCDAS[f]) and Frankl scale. The plaque index was recorded in 2 follow-up sessions. Results The greatest prevalence of positive behavior (P=.004) and the lowest anxiety (P<.001) were recorded in group I, followed by group II, group III, and group IV. The plaque index scores showed a reduced trend between the first session and follow-up sessions (P<.001), but the values did not differ significantly between the 4 groups during the 3 sessions (P=.28, P=.54, P=.18). Conclusions The most positive behavior was observed in the Immersive VR group, followed by the Semi-immersive VR, Nonimmersive VR, and TSD groups. Moreover, oral health education using VR resources can improve oral health status in children. Trial Registration Iranian Registry of Clinical Trials 20210103049926N1; https://www.irct.ir/trial/53475","PeriodicalId":73557,"journal":{"name":"JMIR perioperative medicine","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JMIR perioperative medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2196/35415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Background Compared with a traditional behavior management strategy and oral health training, virtual reality (VR) integrated with multisensory feedback possesses potential advantages in dentistry. Objective This study aimed to assess the impact of different levels of VR on anxiety, behavior, and oral health status. Methods This study was carried out in the Department of Pediatric Dentistry at the Tabriz University of Medical Sciences from December 2020 to June 2021. We randomly assigned 60 healthy children aged 4 years to 6 years to 4 groups, each consisting of 15 children. The study consisted of 2 consecutive sessions. During the first visit, the plaque index was calculated, and oral health education was carried out in all groups using Immersive VR (group I), Semi-immersive VR (group II), Nonimmersive VR (group III), and tell-show-do (TSD; group IV). In the second session, an amalgam restoration was performed in all groups. Participants’ anxiety and behavior were recorded using the face version of the Modified Child Dental Anxiety Scale (MCDAS[f]) and Frankl scale. The plaque index was recorded in 2 follow-up sessions. Results The greatest prevalence of positive behavior (P=.004) and the lowest anxiety (P<.001) were recorded in group I, followed by group II, group III, and group IV. The plaque index scores showed a reduced trend between the first session and follow-up sessions (P<.001), but the values did not differ significantly between the 4 groups during the 3 sessions (P=.28, P=.54, P=.18). Conclusions The most positive behavior was observed in the Immersive VR group, followed by the Semi-immersive VR, Nonimmersive VR, and TSD groups. Moreover, oral health education using VR resources can improve oral health status in children. Trial Registration Iranian Registry of Clinical Trials 20210103049926N1; https://www.irct.ir/trial/53475
评估不同程度的虚拟现实对学龄前儿童焦虑、行为和口腔健康状况的影响:随机对照临床试验
与传统的行为管理策略和口腔健康培训相比,结合多感官反馈的虚拟现实(VR)技术在牙科领域具有潜在的优势。目的探讨不同程度的VR对焦虑、行为和口腔健康状况的影响。方法本研究于2020年12月至2021年6月在大不里士医科大学儿科牙科学系进行。我们将60名4 ~ 6岁的健康儿童随机分为4组,每组15名儿童。该研究包括两个连续的疗程。在第一次就诊时,计算菌斑指数,并采用沉浸式VR (I组)、半沉浸式VR (II组)、非沉浸式VR (III组)和tell-show-do (TSD;第四组)。第二阶段,所有组均行汞合金修复。使用面部版修正儿童牙科焦虑量表(MCDAS[f])和Frankl量表记录受试者的焦虑和行为。在两次随访中记录斑块指数。结果第一组积极行为发生率最高(P= 0.004),焦虑发生率最低(P< 0.001),其次为第二组、第三组和第四组。斑块指数得分在第一次治疗和后续治疗期间呈下降趋势(P< 0.001),但在3次治疗期间4组之间无显著差异(P= 0.001)。28日,P =。54岁的P =)。结论沉浸式VR组的积极行为最多,其次是半沉浸式VR组、非沉浸式VR组和创伤后应激障碍组。此外,利用虚拟现实资源进行口腔健康教育可以改善儿童口腔健康状况。伊朗临床试验注册中心20210103049926N1;https://www.irct.ir/trial/53475
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信