Design creativity in Industry 4.0: Gravity Sketch and 3D printing in a Luminaire design project

IF 2.6 Q1 ENGINEERING, MULTIDISCIPLINARY
Hoa Vo
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引用次数: 2

Abstract

Purpose This study aims to explore the impact of experiencing virtual reality (VR) and three-dimensional (3D) printing during the design process on the creativity of interior design students in a luminaire design project. Design/methodology/approach This study used the case-study approach within the context of a nine-week luminaire design project. Collected data included self-reported interest and engagement of students from a Qualtrics questionnaire and the ratings of their creativity via the Creative Product Semantic Scale (CPSS) with two judges. Findings Descriptive statistics from the Qualtrics questionnaire indicated an overall high level of student interest and engagement with the VR and 3D printing learning experience. Paired t-tests from CPSS ratings of the two judges showed a moderate increase in novelty and a significant increase in style with the introduction of VR and 3D printing technologies, respectively. Research limitations/implications Spearman’s correlations (rho) showed no statistical evidence for the relationships between CPSS ratings for creativity and students’ self-reported interest and engagement in VR and 3D printing learning experience. Practical implications Ample access time to VR technology and sufficient control over the 3D printing process are important for effective applications of Industry 4.0 technologies in organizations. Social implications This study dissected the confounding variables in its results as practical considerations for intergrading VR and 3D printing technologies for organizations in Industry 4.0. Originality/value This study acknowledged VR and 3D printing technologies as simulants for interest and engagement, which benefit creativity.
工业4.0中的设计创意:灯具设计项目中的重力素描和3D打印
本研究旨在探讨室内设计专业学生在灯具设计项目中,在设计过程中体验虚拟现实(VR)和三维(3D)打印对其创造力的影响。设计/方法/方法本研究在一个为期九周的灯具设计项目的背景下使用了案例研究法。收集到的数据包括学生通过qualics问卷自述的兴趣和参与程度,以及两名评委通过创意产品语义量表(CPSS)对他们的创造力进行评分。调查结果:质量调查问卷的描述性统计数据表明,学生对VR和3D打印学习体验的兴趣和参与度总体较高。来自两位评委的CPSS评分的配对t检验显示,随着VR和3D打印技术的引入,他们的新颖性和风格分别有了适度的提高。研究局限性/意义斯皮尔曼相关性(rho)显示,CPSS对创造力的评分与学生自我报告的VR和3D打印学习体验的兴趣和参与之间没有统计证据。对VR技术的采样访问时间和对3D打印过程的充分控制对于工业4.0技术在组织中的有效应用非常重要。社会影响本研究分析了其结果中的混杂变量,作为工业4.0组织整合VR和3D打印技术的实际考虑因素。原创性/价值这项研究承认VR和3D打印技术是兴趣和参与的模拟,有利于创造力。
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来源期刊
Journal of Engineering Design and Technology
Journal of Engineering Design and Technology ENGINEERING, MULTIDISCIPLINARY-
CiteScore
6.50
自引率
21.40%
发文量
67
期刊介绍: - Design strategies - Usability and adaptability - Material, component and systems performance - Process control - Alternative and new technologies - Organizational, management and research issues - Human factors - Environmental, quality and health and safety issues - Cost and life cycle issues - Sustainability criteria, indicators, measurement and practices - Risk management - Entrepreneurship Law, regulation and governance - Design, implementing, managing and practicing innovation - Visualization, simulation, information and communication technologies - Education practices, innovation, strategies and policy issues.
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