Transnational Politics in Video Games

IF 0.5 Q3 AREA STUDIES
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引用次数: 0

Abstract

Political claims about the real world are abundant in video games, and the medium persuades uniquely through procedural rhetoric, the rules of behavior contained in computational code. The transnational scope of the video game industry makes it productive ground for interrogating how a game’s persuasion might influence international audiences with nationally situated politics. The 2012 third-person shooter Spec Ops: The Line, produced by the German studio Yager Development, depicts the international concern of a fictional conflict in the Middle East and the atrocities of failed military intervention. The game’s core procedural rhetoric, which tasks players to push ahead at all costs, cautions an international audience about the futility of deploying military power abroad, a warning that mirrors particularly German political anxieties. The game’s depiction of extreme violence—and the player’s participation in it—raises further questions about the cultural status of the medium in the country and abroad.
电子游戏中的跨国政治
关于现实世界的政治主张在电子游戏中比比皆是,这种媒体通过程序修辞和包含在计算代码中的行为规则来进行独特的说服。电子游戏产业的跨国范围使其成为探究游戏的说服力如何影响国家政治背景下的国际用户的有效场所。2012年由德国工作室Yager Development制作的第三人称射击游戏《特殊行动:一线》(Spec Ops: The Line)描绘了国际社会对中东虚构冲突的关注,以及军事干预失败的暴行。这款游戏的核心程序修辞要求玩家不惜一切代价向前推进,提醒国际观众在海外部署军事力量是徒劳的,这一警告尤其反映了德国的政治焦虑。这款游戏对极端暴力的描述——以及玩家参与其中——进一步引发了人们对该媒体在国内外文化地位的质疑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
0.80
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19
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