{"title":"Human team behavior and predictability in the massively multiplayer online game WOT Blitz","authors":"F. Emmert-Streib, S. Tripathi, M. Dehmer","doi":"10.1145/3617509","DOIUrl":null,"url":null,"abstract":"Massively multiplayer online games (MMOGs) played on the Web provide a new form of social, computer-mediated interactions that allow the connection of millions of players worldwide. The rules governing team-based MMOGs are typically complex and non-deterministic giving rise to an intricate dynamical behavior. However, due to the novelty and complexity of MMOGs their behavior is understudied. In this paper, we investigate the MMOG World of Tanks (WOT) Blitz by using a combined approach based on data science and complex adaptive systems. We analyze data on the population level to get insight into organizational principles of the game and its game mechanics. For this reason, we study the scaling behavior and the predictability of system variables. As a result, we find a power-law behavior on the population level revealing long-range interactions between system variables. Furthermore, we identify and quantify the predictability of summary statistics of the game and its decomposition into explanatory variables. This reveals a heterogeneous progression through the tiers and identifies only a single system variable as key driver for the win rate.","PeriodicalId":50940,"journal":{"name":"ACM Transactions on the Web","volume":" ","pages":""},"PeriodicalIF":2.6000,"publicationDate":"2023-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on the Web","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3617509","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Massively multiplayer online games (MMOGs) played on the Web provide a new form of social, computer-mediated interactions that allow the connection of millions of players worldwide. The rules governing team-based MMOGs are typically complex and non-deterministic giving rise to an intricate dynamical behavior. However, due to the novelty and complexity of MMOGs their behavior is understudied. In this paper, we investigate the MMOG World of Tanks (WOT) Blitz by using a combined approach based on data science and complex adaptive systems. We analyze data on the population level to get insight into organizational principles of the game and its game mechanics. For this reason, we study the scaling behavior and the predictability of system variables. As a result, we find a power-law behavior on the population level revealing long-range interactions between system variables. Furthermore, we identify and quantify the predictability of summary statistics of the game and its decomposition into explanatory variables. This reveals a heterogeneous progression through the tiers and identifies only a single system variable as key driver for the win rate.
期刊介绍:
Transactions on the Web (TWEB) is a journal publishing refereed articles reporting the results of research on Web content, applications, use, and related enabling technologies. Topics in the scope of TWEB include but are not limited to the following: Browsers and Web Interfaces; Electronic Commerce; Electronic Publishing; Hypertext and Hypermedia; Semantic Web; Web Engineering; Web Services; and Service-Oriented Computing XML.
In addition, papers addressing the intersection of the following broader technologies with the Web are also in scope: Accessibility; Business Services Education; Knowledge Management and Representation; Mobility and pervasive computing; Performance and scalability; Recommender systems; Searching, Indexing, Classification, Retrieval and Querying, Data Mining and Analysis; Security and Privacy; and User Interfaces.
Papers discussing specific Web technologies, applications, content generation and management and use are within scope. Also, papers describing novel applications of the web as well as papers on the underlying technologies are welcome.