Stories from the Frontier: Bridging Past and Present at Hadrian’s Wall

IF 0.2 3区 历史学 0 CLASSICS
C. Stocks
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引用次数: 1

Abstract

Abstract A corn modius, excavated in 1915 at Carvoran Roman fort, survives as an enduring testament to the memory sanctions applied to the emperor Domitian after his death. Domitian’s name has been hammered out, even though the rest of the engraved text – which reveals the capacity of this measuring vessel – has been preserved. Taking this case study as its springboard, this article reflects on how artefacts act as battlegrounds for the parallel processes of commemoration and censorship. It exemplifies, moreover, how a modern video-game for school-aged children which Stocks co-designed about Vindolanda, an Imperial-era Roman fort at Hadrian’s Wall, can serve a similar function. By translating the physical realities of that site into virtual images, and challenging players to solve a fictional murder mystery within this simulated environment, the game creates a new means through which students might be led into the past: it allows them to co-create history by selecting narrative paths and engaging intermedially with ancient Vindolanda. Far from being all ‘fun and games’, this process is especially effective as a pedagogical tool: players experience history not as readers, spectators, or listeners, but as visitors, endowed with first-person access to the stories and places of Britain’s Roman past.
来自边疆的故事:哈德良长城的过去和现在的桥梁
1915年在卡沃兰罗马堡垒出土的一处玉米遗迹,作为罗马皇帝多米提安死后对其实施记忆制裁的永久证据而保存了下来。多米提安的名字已经被敲出来了,尽管其余的雕刻文字——揭示了这个量器的容量——被保留了下来。本文以这个案例研究为出发点,思考文物如何在纪念与审查的平行过程中扮演战场的角色。此外,这款游戏还展示了斯托克参与设计的一款面向学龄儿童的现代电子游戏是如何发挥类似功能的。这款游戏的主题是位于哈德良长城(Hadrian’s Wall)的罗马帝国时期堡垒Vindolanda。通过将该网站的物理现实转化为虚拟图像,并挑战玩家在这个模拟环境中解决虚构的谋杀之谜,游戏创造了一种新的方式,通过这种方式,学生们可以进入过去:它允许他们通过选择叙事路径和与古老的Vindolanda互动来共同创造历史。这一过程并不是一种“有趣的游戏”,而是一种特别有效的教学工具:玩家不是作为读者、观众或听众来体验历史,而是作为访客,以第一人称的身份接触英国罗马历史的故事和地点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Trends in Classics
Trends in Classics CLASSICS-
CiteScore
0.40
自引率
50.00%
发文量
9
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