{"title":"What is happening in the city? A case study for user-centred geovisualisation design","authors":"Damla Çay, T. Nagel, A. Yantaç","doi":"10.1080/17489725.2019.1630680","DOIUrl":null,"url":null,"abstract":"ABSTRACT For citizens, being aware of what is happening in their urban surroundings becomes challenging as more information from diverse sources becomes available. In this paper, we describe our user-centered approach of designing an interactive tool making use of urban data visualisations to facilitate people’s decisions about social and cultural events. After gathering the needs of urban actors through formative user studies, we identified beneficial data types and collected a variety of data sets from publicly accessible online sources. For the aim of enabling casual exploration of events in the city, we designed a set of geovisualisation prototypes and designed a variety of evaluative user studies based on established geovisualisation techniques. The main aim here is to enable casual exploration of events in the city more than the intended search for specific events. We developed two prototypes that make use of two different geovisualisations to represent events: Prototype A uses common location markers, and prototype B uses a novel glyph design to visualize more types of data at a glance. We share the lessons learned from the results of our study, which will inform the design of geographical data visualisations for citizens.","PeriodicalId":44932,"journal":{"name":"Journal of Location Based Services","volume":"13 1","pages":"270 - 292"},"PeriodicalIF":1.2000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/17489725.2019.1630680","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Location Based Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17489725.2019.1630680","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"TELECOMMUNICATIONS","Score":null,"Total":0}
引用次数: 3
Abstract
ABSTRACT For citizens, being aware of what is happening in their urban surroundings becomes challenging as more information from diverse sources becomes available. In this paper, we describe our user-centered approach of designing an interactive tool making use of urban data visualisations to facilitate people’s decisions about social and cultural events. After gathering the needs of urban actors through formative user studies, we identified beneficial data types and collected a variety of data sets from publicly accessible online sources. For the aim of enabling casual exploration of events in the city, we designed a set of geovisualisation prototypes and designed a variety of evaluative user studies based on established geovisualisation techniques. The main aim here is to enable casual exploration of events in the city more than the intended search for specific events. We developed two prototypes that make use of two different geovisualisations to represent events: Prototype A uses common location markers, and prototype B uses a novel glyph design to visualize more types of data at a glance. We share the lessons learned from the results of our study, which will inform the design of geographical data visualisations for citizens.
期刊介绍:
The aim of this interdisciplinary and international journal is to provide a forum for the exchange of original ideas, techniques, designs and experiences in the rapidly growing field of location based services on networked mobile devices. It is intended to interest those who design, implement and deliver location based services in a wide range of contexts. Published research will span the field from location based computing and next-generation interfaces through telecom location architectures to business models and the social implications of this technology. The diversity of content echoes the extended nature of the chain of players required to make location based services a reality.