Monument Valley 2: el reflejo de la muralla roja del arquitecto Bofill, en un entorno virtual inspirado en los mundos de Escher

IF 0.2 0 ART
Diana Mª Espada Torres, Adrián Ruiz Cañero
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引用次数: 1

Abstract

In today’s society, new reflections are being opened on the uses of technology in cultural heritage, where in the last decades certain cultural practices have been appearing literally visible in the activation of projects raised from the contemporary visual arts.In this sense, in this article we want to show the inspiration that has generated the labyrinthine building of the architect Ricardo Bofill in Calpe (Alicante), the urbanization of apartments Red Wall, for the locations of the video game Monument Valley 2. It is for this reason that the building of the architect Bofill, besides being a landmark of the Spanish contemporary architecture, due to its air of socializing utopia (dissolves the public and private spaces) remembering the perspectives of Escher, now belongs also to the interactive world and mass culture. In short, both images and immersive spaces speak for themselves.
纪念碑谷2:建筑师Bofill在虚拟环境中反映的红墙,灵感来自Escher的世界
在当今社会,人们对技术在文化遗产中的使用进行了新的思考,在过去几十年中,某些文化实践在当代视觉艺术项目的激活中表现得非常明显。从这个意义上说,在这篇文章中,我们想展示建筑师Ricardo Bofill在Calpe(阿利坎特)的迷宫式建筑的灵感,红墙公寓的城市化,为电子游戏《纪念碑谷2》的位置。正是因为这个原因,建筑师博菲尔的建筑,除了是西班牙当代建筑的里程碑,由于其社交乌托邦的氛围(溶解了公共和私人空间),记住了埃舍尔的视角,现在也属于互动世界和大众文化。简言之,图像和沉浸式空间都不言自明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.20
自引率
0.00%
发文量
27
审稿时长
30 weeks
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