Ways to Improve the Assimilating Efficiency of the Graphic Editors’ Functionality (On the Materials of the Training Course on the Discipline "Computer Technologies in Design")

V. Oliinyk, A. Boltenkov
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引用次数: 0

Abstract

The purpose of this research is to systematize and present the acquired in the process of personal teaching effective teaching methods and techniques, as well as meaningful conclusions in the context of the course “Computer Technology in Design” for its optimization. Research methodology. The research is based, first of all, on the author’s remarks and observations on the peculiarities of mastering by students of the speciality “Graphic Design and Advertising” of the Kyiv National University of Culture and Arts the functionality of graphic editors. That is, among the scientific methods in the preparation of the article were used methods of observation, experiment, comparison, classification, systematization, scientific analysis. Scientific novelty. The study has found that the current model of teaching computer science to designers focused on the study of graphic editors needs to be improved and updated in the context of current trends in computer design. Therefore, taking into account the existing shortcomings, it was proposed to optimize the training approach in four main positions: study of digital art terminology; working out of technical receptions; combination of basic artistic principles with program functionality; education of analytical qualities in students (graphic image analysis). Thus, all volume of the tasks directed on working off of technical receptions in combination with basic art bases is classified into three categories according to their maintenance: algorithmic tasks (the result is predicted); creative tasks (the result is variable, unpredictable); combined tasks (the result is variable). The practical block of tasks for studying graphic editors Adobe Photoshop and Adobe Illustrator for 1–2 years students, successfully tested during the educational process during 2018–2021, is reflected in the table, and the relevant analytical conclusions are presented in the form of infographics. Conclusions. As it was proved in the course of the research, it is the accumulated teaching experience in the context of theoretical substantiation that can experimentally help to determine a quality educational model. As a result, it was possible to systematize the effective teaching methods and techniques acquired during personal teaching, to present a successfully tested set of tasks, as well as to formulate theses on optimizing the educational model in the context of the “Computer Technology in Design” course.
提高平面编辑功能吸收效率的途径(《设计中的计算机技术》专业培训教材)
本研究的目的是系统化和呈现在个人教学过程中获得的有效的教学方法和技巧,以及在“设计中的计算机技术”课程的背景下得出的有意义的结论,以便对其进行优化。研究方法。本研究首先基于作者对基辅国立文化艺术大学“平面设计与广告”专业学生掌握平面编辑功能的特点的评论和观察。也就是说,在文章的科学编写方法中,采用了观察法、实验法、比较法、分类法、系统法、科学分析法。科学新颖性。研究发现,目前以图形编辑器研究为重点的设计师计算机科学教学模式需要在当前计算机设计趋势的背景下进行改进和更新。因此,考虑到现有的不足,建议在四个主要岗位上优化培训方法:数字艺术术语研究;进行技术接待;将基本艺术原则与程序功能相结合;学生分析素质教育(图形图像分析)。因此,所有针对技术接受工作的任务量结合基本艺术基础,根据其维护情况分为三类:算法任务(预测结果);创造性任务(结果是可变的、不可预测的);组合任务(结果是可变的)。在2018年至2021年的教育过程中,成功测试了1至2年学生学习图形编辑器Adobe Photoshop和Adobe Illustrator的实际任务块,如表所示,相关分析结论以信息图的形式呈现。结论。正如研究过程中所证明的那样,正是在理论实证的背景下积累的教学经验,才能在实验上帮助确定一种高质量的教育模式。因此,有可能将在个人教学中获得的有效教学方法和技术系统化,提出一套成功测试的任务,并在“设计中的计算机技术”课程的背景下制定关于优化教育模式的论文。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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